Alexandre Hardy - Böcker
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16 produkter
16 produkter
302 kr
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A critical edition of Alexandre Hardy's Mariamne, a tragedy drawing on the story of the wife of Herod the Great. First published in 1989 by University of Exeter Press, it is part of the Textes Litteraires series.
437 kr
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Les Chastes Et Loyales Amovrs De Theagene Et Cariclee, Reduites Du Grec De L'histoire D'heliodore En Huict Poëmes Dragmatiques, Ou Theatres Consecutifs
Inbunden, Franska, 2023
531 kr
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437 kr
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297 kr
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297 kr
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Les Chastes Et Loyales Amovrs De Theagene Et Cariclee, Reduites Du Grec De L'histoire D'heliodore En Huict Poëmes Dragmatiques, Ou Theatres Consecutifs
Häftad, Franska, 2023
406 kr
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423 kr
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457 kr
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440 kr
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423 kr
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423 kr
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Problems And Solutions In Scientific Computing With C++ And Java Simulations
Inbunden, Engelska, 2004
1 072 kr
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Scientific computing is a collection of tools, techniques and theories required to develop and solve mathematical models in science and engineering on a computer. This timely book provides the various skills and techniques needed in scientific computing. The topics range in difficulty from elementary to advanced, and all the latest fields in scientific computing are covered such as matrices, numerical analysis, neural networks, genetic algorithms, etc.Presented in the format of problems and detailed solutions, important concepts and techniques are introduced and developed. Many problems include software simulations. Algorithms have detailed implementations in C++ or Java. This book will prove to be invaluable not only to students and research workers in the fields of scientific computing, but also to teachers of this subject who will find this text useful as a supplement.The topics discussed in this book are part of the e-learning and distance learning courses conducted by the International School of Scientific Computing, South Africa.
761 kr
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Scientific computing is a collection of tools, techniques and theories required to develop and solve mathematical models in science and engineering on a computer. This timely book provides the various skills and techniques needed in scientific computing. The topics range in difficulty from elementary to advanced, and all the latest fields in scientific computing are covered such as matrices, numerical analysis, neural networks, genetic algorithms, etc.Presented in the format of problems and detailed solutions, important concepts and techniques are introduced and developed. Many problems include software simulations. Algorithms have detailed implementations in C++ or Java. This book will prove to be invaluable not only to students and research workers in the fields of scientific computing, but also to teachers of this subject who will find this text useful as a supplement.The topics discussed in this book are part of the e-learning and distance learning courses conducted by the International School of Scientific Computing, South Africa.
1 679 kr
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Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
1 323 kr
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Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.