Annika Waern - Böcker
Visar alla böcker från författaren Annika Waern. Handla med fri frakt och snabb leverans.
7 produkter
7 produkter
775 kr
Skickas inom 10-15 vardagar
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.Pervasive Games covers everything from theory and design to history and marketing.
631 kr
Skickas inom 10-15 vardagar
So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you., This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
2 566 kr
Skickas inom 10-15 vardagar
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
1 072 kr
Skickas inom 5-8 vardagar
180 kr
Skickas inom 5-8 vardagar
103 kr
Skickas inom 7-10 vardagar
Frossa i verser, eller få frossa av dem! Korta verser, långa verser, sånger, dikter och enstaka noveller - allt har hamnat på våra paket under årtionden av julfirande. Versfrossa innehåller ett urval av dem att skratta, och rynka på näsan, åt. Alla julklappsverser är inte bra, eller ens genomtänkta, men de ger en bild av vår tradition, och inspiration för den verssugne.
1 686 kr
Skickas inom 10-15 vardagar
Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting a museum. This book discusses three forms of experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.