Bernhard Preim – författare
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998 kr
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993 kr
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923 kr
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Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field.
Complete guide to visual computing in medicine, fully revamped and updated with new developments in the field Illustrated in full color Includes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more991 kr
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Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and visual analytics in medicine and healthcare, medical image analysis scientists and biomedical engineers in general.
Visualization and visual analytics have become prevalent in public health and clinical medicine, medical flow visualization, multimodal medical visualization and virtual reality in medical education and rehabilitation. Relevant applications now include digital pathology, virtual anatomy and computer-assisted radiation treatment planning.
Combines visualization, virtual reality and analytics Written by leading researchers in the field Gives the latest state-of-the-art techniques and applications2 034 kr
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824 kr
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454 kr
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551 kr
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This book provides an overview of the many visualization strategies that have been proposed in recent decades for solving problems within the disciplines of medicine and biology. It also evaluates which visualization techniques applied to various areas of biomedicine have been the most impactful and which challenges can be considered solved using visualization. The topics covered in this book include visualization research in omics, interaction networks and pathways, biological structures, tumor diagnosis and treatment, vasculature, brain, surgery, educational contexts, therapy and rehabilitation, electronic health records, and public health. One chapter is dedicated to general visualization techniques commonly used for biomedical data, such as surface and volume rendering, as well as abstract and illustrative approaches. For each of these areas, the past and present research trends are discussed, highlighting the influential works. Furthermore, the book explains how research is affected by developments in technology, data availability, and domain practice. Individual sections also summarize the typical target users, the nature of the data, and the typical tasks addressed in the given domain.
With a uniquely broad scope, the book identifies research trends in biomedical visualization using a manually curated and searchable repository of more than 3,800 publications. The resultant trends are further categorized according to the application field and using natural language processing. The book also utilizes 16 interviews conducted with researchers in the field of biomedical visualization for the purpose of soliciting their opinions regarding the evolution and trends in the domain.
The book handles these topics in a concise manner to help readers orient themselves in the already mature and diverse field of biomedical visualization without overwhelming them with technical details. As such, the book can help young researchers to become familiar with past challenges and identify future ones. For more senior researchers, it can serve as an insightful overview of the research field and the direction in which it is heading.
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633 kr
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635 kr
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647 kr
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653 kr
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Der erste Band vermittelte Grundlagenwissen zur Mensch-Computer-Interaktion. Dieses Buch baut darauf auf und widmet sich dem gesamten Entwicklungsprozess von User Interfaces und ausgewählten neueren Entwicklungen. In verständlicher und wissenschaftlich fundierter Weise beschreiben die Autoren, welche Phasen und Methoden das User Interface Engineering prägen. Zahlreiche Praxisbeispiele und Handlungsempfehlungen werden für alle Phasen diskutiert: von der Anforderungsanalyse über das Prototyping bis hin zur Evaluierung interaktiver Systeme.
Immer mehr 3D-Inhalte sind verfügbar, und die Interaktion mit ihnen hat eigene Herausforderungen. Der Mittelteil des Buches ist daher 3D User Interfaces gewidmet. In profunder und kompakter Form werden wesentliche Aspekte behandelt, darunter 3D-Eingabe- und Ausgabegeräte, Kernaufgaben und spezielle 3D-Interaktionstechniken. Computer werden zunehmend in die reale Welt integriert, sind mobil und allgegenwärtig. Der letzte Buchteilwidmet sich dafür geeigneten, natürlichen Formen der Interaktion. Nicht nur Multitouch als verbreitete Form wird systematisch diskutiert. Als erstes deutsches Fachbuch widmet sich dieses Buch auch gestischer Interaktion, Tangible User Interfaces und anderen Natural User Interfaces. Eine anschauliche Sprache, farbige Illustrationen und weiterführende Literaturhinweise machen es zu einem umfassenden Kompendium für eine breite Leserschaft.
519 kr
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