Brad A. Myers – författare
Visar alla böcker från författaren Brad A. Myers. Handla med fri frakt och snabb leverans.
6 produkter
Languages for Developing User Interfaces
Häftad, 2019
981 kr
Lägg i varukorg
This book brings together a number of researchers and developers from industry and academia who report on their work. It is of interest to language designers and the creators of toolkits, UIMSs, and other user interface tools.
Languages for Developing User Interfaces
Inbunden, 2020
3262 kr
Lägg i varukorg
This book brings together a number of researchers and developers from industry and academia who report on their work. It is of interest to language designers and the creators of toolkits, UIMSs, and other user interface tools.
Languages for Developing User Interfaces
E-bok, 1992
1159 kr
Lägg i varukorg
This book brings together a number of researchers and developers from industry and academia who report on their work. It is of interest to language designers and the creators of toolkits, UIMSs, and other user interface tools.
Pick, Click, Flick!
The Story of Interaction Techniques
Häftad, 2024
678 kr
Lägg i varukorg
This book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples …
Pick, Click, Flick!
The Story of Interaction Techniques
E-bok, 2024
596 kr
Lägg i varukorg
This book provides a comprehensive study of the many ways to interact with computers and computerized devices . An “interaction technique” starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples …
Pick, Click, Flick!
The Story of Interaction Techniques
Inbunden, 2024
902 kr
Lägg i varukorg
This book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples …