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Brian J. Wardyga – författare

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4 produkter

  1. Brian J. Wardyga - Video Games Textbook, Häftad. Tillgänglighet: Lägg i varukorg

    Video Games Textbook

    History • Business • Technology

    Av Brian J. Wardyga

    Häftad, 2026

    1055 kr

    Lägg i varukorg

    The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.Chapters feature objectives and key terms, …

  2. Brian J. Wardyga - Video Games Textbook, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Games Textbook

    History • Business • Technology

    Av Brian J. Wardyga

    Inbunden, 2026

    2743 kr

    Lägg i varukorg

    The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.Chapters feature objectives and key terms, …

  3. Brian J. Wardyga - Video Games Textbook, E-bok. Tillgänglighet: Lägg i varukorg

    Video Games Textbook

    History * Business * Technology

    Av Brian J. Wardyga

    E-bok, 2026

    1256 kr

    Lägg i varukorg

    The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.Chapters feature objectives and key terms, …

  4. Brian J. Wardyga - Video Games Textbook, E-bok. Tillgänglighet: Lägg i varukorg

    Video Games Textbook

    History * Business * Technology

    Av Brian J. Wardyga

    E-bok, 2026

    1284 kr

    Lägg i varukorg

    The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.Chapters feature objectives and key terms, …