Brian Wilson – författare
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Thorough coverage of development in SharePoint 2013
A team of well-known Microsoft MVPs joins forces in this fully updated resource, providing you with in-depth coverage of development tools in the latest iteration of the immensely popular SharePoint. From building solutions to building custom workflow and content management applications, this book shares field-tested best practices on all aspect of SharePoint 2013 development.
Offers a thorough look at Windows Azure and SharePoint 2013 Includes new chapters on Application Life Cycle Management, developing apps in SharePoint, and building PerformancePoint Dashboards in SharePointProfessional SharePoint 2013 Development is an essential SharePoint developer title.
465 kr
Läs direkt efter köp
Thorough coverage of development in SharePoint 2013
A team of well-known Microsoft MVPs joins forces in this fully updated resource, providing you with in-depth coverage of development tools in the latest iteration of the immensely popular SharePoint. From building solutions to building custom workflow and content management applications, this book shares field-tested best practices on all aspect of SharePoint 2013 development.
Offers a thorough look at Windows Azure and SharePoint 2013 Includes new chapters on Application Life Cycle Management, developing apps in SharePoint, and building PerformancePoint Dashboards in SharePointProfessional SharePoint 2013 Development is an essential SharePoint developer title.
1 079 kr
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With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you''ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you''ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone''s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you''ll benefit from the information presented in this book. More than just tips and pointers, you''ll learn from the authors'' hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple''s user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow ReportCombined with Apress'' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you''ll be prepared to match great code with striking design and create the app that everyone is talking about.
133 kr
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A science fiction, comedy, and romance, based on some true events and not so true facts.
Monty has a goal to travel to the moon. He meets Olivia, a girl, and falls in love with her at first glance, causing him to change all of his plans. Now, Monty''s plan is to marry Olivia, and take her on a Honeymoon on the Moon.
When Olivias family finds out Monty is a man who drives around a truck and trailer for living, looking for scrap metal to pick up, they are against the marriage.
He has to meet and survive her brutal family, make her his bride, and convince her to board the rocket, if he wants to make it to the moon in six days, landing on Saturday, August 21st, at 2:00 PM.
275 kr
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