Carrie Vaughn – författare
282 kr
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On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity''s deepest fears: dragons.
Seventeen-year-old Kay Wyatt knows she''s breaking the law by rock climbing near the border, but she''d rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them.
But suspicion and terror are the legacy of human and dragon interactions, and the fragile truce that has maintained peace between the species is unraveling. As tensions mount and battles begin, Kay and Artegal are caught in the middle. Can their friendship change the course of a war?
In her young-adult debut, New York Times bestselling author Carrie Vaughn presents a distinctly twenty-first-century tale of myths and machines, and an alliance that crosses a seemingly unbridgeable divide.
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It was a slender length of rusted steel, tapered to a point at one end and jagged at the other, as if it had broken. A thousand people would step over it and think it trash, but not her.
This was the tip of a rapier.
Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure.
The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate''s life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home—one that risks everything in a duel to the death with a villainous pirate captain.
Time travel, swordplay, and romance combine in an original high-seas adventure from New York Times bestseller Carrie Vaughn.
260 kr
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97 kr
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279 kr
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""Questland is a thrill ride . . . Richly imagined, action-packed, maximum fun."" — Charles Yu, New York Times bestselling author of Interior Chinatown
YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES . . .
Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic.
Unfortunately, one of the island''s employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project’s head designer—and Addie Cox''s ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost.
But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.
“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.” — Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game
281 kr
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249 kr
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95 kr
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86 kr
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43 kr
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Kitty''s longing for a quiet life to write her memoirs, but even in the middle of nowhere, she runs into trouble!Kitty Norville''s established herself as a DJ, with her midnight talk show Kitty''s Midnight Hour, been forced into revealing herself to the nation as a werewolf and testified to the Senate about the supernatural denizens of the USA, but now it''s time to lay low in a remote Colorado cabin and work on her memoirs.Her plans get derailed when sexy werewolf hunter Cormac Bennett shows up with her lawyer, Ben O''Farrell, who''s been bitten and is about to turn into a werewolf himself. But Kitty''s hideaway is neither as peaceful nor as secret as she hopes, for barbed-wire crosses start showing up all over the place, and, worse, gruesome animal sacrifices are left at her door. Someone wants them gone, and it''s up to Kitty and Cormac to find out who''s stalking them - before someone gets really hurt ...
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Kitty''s radio show, Kitty''s Midnight Hour, is as popular as ever, and now she has a boyfriend who actually seems to understand her. Can she finally settle down to a normal life? Not if this is just the calm before the storm.When her mother falls ill, Kitty rushes back to Denver - and right back to the abusive pack of werewolves she escaped a year ago. To make matters worse, a war is brewing in the vampire community as Denver''s two oldest vampires vie for the city, threatening the whole supernatural community. Though she wants to stay neutral, Kitty is once again drawn into a world of politics and violence. To protect her family, her lover, and herself, she''ll have to choose sides ... and maybe become what she hates most about her kind: a killer.
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Kitty Norville, the country''s only celebrity werewolf, thinks she''s finally got her life sorted. Her radio show is as popular as ever, and she and her cute lawyer boyfriend are the alpha pair of Denver''s werewolf pack. Now she and Ben plan to tie the knot human-style - by eloping to Vegas. And just to make things more fun, she''s going to do her midnight radio show live and on television from Vegas. In between getting wed and going live on TV, she''s also planning on sipping fru-fru drinks by the pool while she works on her tan. So what can possibly go wrong?Well, their hotel is the venue for a werewolf-hating bounty hunter convention. Elsewhere on the Strip, an old-school magician might just be wielding the real thing. The vampire community is harbouring a dark secret ... and the irresistibly sexy star of a deeply suspicious animal act is determined to seduce Kitty. Sin City has never been so wild, and Kitty has never had to fight harder - to save not only her wedding, but her very life.
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TOO DARN HOT! Kitty and Ben return - and this time they''re fighting for their lives!Kitty and Ben thought they were done with Las Vegas, but it''s beginning to looks like Vegas isn''t done with them. A sadistic cult of lycanthropes and their vampire priestess have laid a curse on Kitty, revenge for her disrupting their rituals, and now an invisible evil that smells like brimstone and plays with fire has followed them home. The next full moon triggers danger and destruction in the form of fire, and it''s not just targeting Kitty, but the pack of werewolves she''s sworn to protect. Kitty needs help if she''s going to be able to extinguish the terror that''s threatening to torch them all!
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Talk radio host and celebrity werewolf Kitty Norville has agreed to appear on TV''s first all-supernatural reality show. What she''s expecting is cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt is all too quickly turning into a fight for her life.Kitty and her fellow housemates arrive at the remote mountain lodge where the show is set, but no sooner does filming start when violence erupts. It doesn''t take Kitty long to suspect the show is nothing more than a cover for some nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty learns she and her monster housemates are not battling for a prize: they are, ironically enough, themselves the ultimate prize, in a very different game.Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in ... before it kills them all.
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Three soldiers recently returned from the war in Afghanistan are in custody at Ft Carson in Colorado Springs. They''re werewolves, suffering from post traumatic stress, which has left them unable to control their shapeshifting, unable to interact with people. Kitty agrees to see them; after her own battles in KITTY''S HOUSE OF HORRORS (Kitty #7), she feels a great deal of sympathy for them. The soldiers were part of a unit fighting Taliban insurgents in the remote mountains of Afghanistan. Their captain, the original werewolf, transformed the others; their new-found strengths including the ability to survive untold violence while infiltrating remote enemy positions, made them the perfect soldiers for this mission. But it was the captain who kept the group together and kept them sane; when a particularly potent mortar attack killed the captain, the remaining lycanthrope soldiers grew more and more wild, until the final three survivors were captured and delivered to Dr Shumacher at the Center for the Study of Paranatural Biology for treatment. Kitty tries to bring the men into her own pack, to socialise them back into some kind of normal existence, but the group''s sergeant has other plans: he''s intent on driving out Kitty and Ben and becoming the leader of a new squad of killers.
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Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatised by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history actually been supernatural? Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter.But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn ...
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Kitty Norville has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world - and Kitty is right in the middle of it. Master vampires from dozens of cities have also gathered in London for a conference of their own, and Kitty gets a glimpse into the power struggle among vampires that has been going on for centuries. But the conference has also attracted some old enemies, who have set their sights on Kitty and her friends. All the world''s a stage, and Kitty''s just stepped into the spotlight.
187 kr
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43 kr
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No one knows Kitty''s a werewolf - until she starts a midnight radio show for the supernaturally disadvantaged and finds she may have bitten off more than she can chew.Kitty Norville is a midnight-shift DJ for a Denver radio station - and she also happens to be a werewolf. One night, sick of the usual lame song requests, she accidentally starts ''The Midnight Hour'', a late-night advice show for the supernaturally disadvantaged. Almost immediately she''s deluged by calls from desperate vampires, werewolves and witches from all across the country, wanting to share their woes and ask her advice. Kitty''s new show is a raging success, but it''s Kitty herself who could use some help, not least because her monthly change is a deep and dark secret to all but a very special few.And when she finds one very sexy werewolf-hunter on her tail, not to mention a few homicidal undead, she realises she may just may have bitten off more than she can chew ...''Enough excitement, astonishment, pathos and vioctory to satisfy any reader'' Charlaine Harris''Edgy and irreverent'' Romantic Times''Fun, fast-paced adventure for fans of supernatural mysteries'' Locus
43 kr
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There''s a hot were-jaguar in town, and Kitty''s hungering for his touch . . .Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen, but when she''s invited to testify at a Senate hearing on behalf of the country''s supernaturals, her face gets plastered all over national TV.Before long Kitty''s inherited a brand-new set of friends and enemies, including the vampire mistress of the city, an über-hot Brazilian were-jaguar, and a Bible-thumping senator who plans to expose Kitty as the monster he truly believes her to be. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone''s itching for a fight - and she''s about to be caught in the middle.
114 kr
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254 kr
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25 kr
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The people of Gaant are telepaths. The people of Enith are not. The two countries have been at war for decades, but now peace has fallen, and Calla of Enith seeks to renew an unlikely friendship with Gaantish officer Valk over an even more unlikely game of chess, in Carrie Vaughn''s novella That Game We Played During The War.At the Publisher''s request, this title is being sold without Digital Rights Management Software (DRM) applied.
Kitty's Big Trouble
180 kr
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157 kr
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192 kr
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282 kr
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