Chris Doyle - Böcker
Visar alla böcker från författaren Chris Doyle. Handla med fri frakt och snabb leverans.
16 produkter
16 produkter
649 kr
Skickas inom 10-15 vardagar
Honorius explores the personal life and tumultuous times of one of the last emperors of the Roman West. From his accession to the throne aged ten to his death at thirty-eight, Honorius’ reign was blighted by a myriad of crises: military rebellions, political conspiracies, barbarian invasions, and sectarian controversies. The notorious sack of the city of Rome occurred on Honorius’ watch, and much of the western empire was given over to anarchy and violence.This book should interest undergraduates, research students, and professional scholars. Given the enduring appeal of the fall of Rome and the collapse of western Roman civilization, the wider public should also find much of interest.
322 kr
Skickas inom 7-10 vardagar
Are you fully up-to-speed on today's modern spectrum management tools? As regulators move away from traditional spectrum management methods, introduce spectrum trading and consider opening up more spectrum to commons, do you understand the implications of these developments for your own networks? This 2007 book was the first to describe and evaluate modern spectrum management tools. Expert authors offer insights into the technical, economic and management issues involved. Auctions, administrative pricing, trading, property rights and spectrum commons are all explained. A series of real-world case studies from around the world is used to highlight the strengths and weaknesses of the various approaches adopted by different regulators, and valuable lessons are drawn from these. This concise and authoritative resource is a must-have for telecom regulators, network planners, designers and technical managers at mobile and fixed operators and broadcasters, and academics involved in the technology and economics of radio spectrum.
823 kr
Skickas inom 7-10 vardagar
Are you fully up-to-speed on today's modern spectrum management tools? As regulators move away from traditional spectrum management methods, introduce spectrum trading and consider opening up more spectrum to commons, do you understand the implications of these developments for your own networks? This 2007 book was the first to describe and evaluate modern spectrum management tools. Expert authors offer insights into the technical, economic and management issues involved. Auctions, administrative pricing, trading, property rights and spectrum commons are all explained. A series of real-world case studies from around the world is used to highlight the strengths and weaknesses of the various approaches adopted by different regulators, and valuable lessons are drawn from these. This concise and authoritative resource is a must-have for telecom regulators, network planners, designers and technical managers at mobile and fixed operators and broadcasters, and academics involved in the technology and economics of radio spectrum.
249 kr
Skickas inom 3-6 vardagar
2 151 kr
Skickas inom 10-15 vardagar
Honorius explores the personal life and tumultuous times of one of the last emperors of the Roman West. From his accession to the throne aged ten to his death at thirty-eight, Honorius’ reign was blighted by a myriad of crises: military rebellions, political conspiracies, barbarian invasions, and sectarian controversies. The notorious sack of the city of Rome occurred on Honorius’ watch, and much of the western empire was given over to anarchy and violence.This book should interest undergraduates, research students, and professional scholars. Given the enduring appeal of the fall of Rome and the collapse of western Roman civilization, the wider public should also find much of interest.
1 738 kr
Skickas inom 3-6 vardagar
339 kr
Skickas inom 3-6 vardagar
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
1 152 kr
Tillfälligt slut
Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower!Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand-new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th-level and higher characters and can be easily dropped into your own setting.
1 063 kr
Tillfälligt slut
Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower!Dark Tower is an homage to the classic adventure, a full DCC RPG conversion, and additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd-level and higher characters and can be easily dropped into your own setting.
580 kr
Skickas inom 3-6 vardagar
Goodman Games presents the Compendium of Dungeon Crawls Volume 1, a collection of 5E adventures. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of desert raiders, or confront a dragon in its cavern lair deep in the jungles of the south. These are but a taste of the adventures contained herein, each playable in one to three sessions. The Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures, most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game.
487 kr
Skickas
Goodman Games presents the Compendium of Dungeon Crawls Volume 2, a collection of 5E adventures. Uncover the mysteries in the catacombs below a monastery, explore the cellars and natural caverns beneath a wilderness keep to solve a crime, or discover a forlorn temple in the frozen wastes. These are but a taste of the adventures contained herein, each playable in one to three sessions. The Compendium of Dungeon Crawls Volume 2 is a 200-page hardcover collection of eight previously published adventures, most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game.
679 kr
Tillfälligt slut
The Only Monster Book You’ll Ever Need! 550+ Monsters for Your 5E Game! Includes All Challenge Ratings 0 to 30! Most of these foul monsters dwell in underground passages, and this manual also includes denizens of the forest, the sandy wastes, the watery depths, and the planar worlds. Each full-page entry includes full-color art, fully developed 5E game statistics, ecology, evocative lore, and tactics. Scattered about these pages you will find suggested encounter groups, treasure notes, new equipment, spells, and magic items to compliment the creatures, plus inspiring tips, bits, and quips from celebrated NPCs. Appendices summarize the foul critters by type, challenge rating, and terrain. Dungeon Denizens includes: An assortment of 37 aberrations including the abollar, the nagalisk and the pool lurker! A crowd of 56 constructs including new golems and animated objects, plus the flawless effigy and the bronze reaper! A horde of 45 humanoids, including the degenerate sih’hel, the savage serpentine tzopiloani, and the carapace-clad klaklin! Many entries include variant leaders and spellcasters ready to challenge your players with cunning tactics or thoughtful interaction. A multitude of 93 monstrosities such as the conflagration worm, and the trollhound! A frenzy of 38 fiends, such as the fetch demon and the inferno cat, as well as demon lords including Malotoch and Bobugbubilz, plus their faithful servants! A barrage of 64 beasts, many suitable as familiars, animal companions, or druidic Wild Shape options! A plethora of 40 plant and plant-like creatures, such as the green maw and the grove king hellthorn! A Game Master armed with this manual is ready to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens!
715 kr
Skickas inom 3-6 vardagar
The Only Monster Book You’ll Ever Need!550+ Monsters for Your DCC RPG Game!From out of the darkness, they come. Stalking and slithering, flopping, and flapping, these denizens of dungeons dark and deep creep out to consume and destroy. And this time, they’re after you! Dungeon Denizens is a monster of a manual containing 550+ fully developed monsters for your DCC RPG game. These monsters lurk everywhere: dungeons, forests, swamps, oceans, mountains, cities, and even other dimensions. They provide plenty of opportunities for the judge to create challenging encounters for even the most skilled and demanding players. Each entry includes brand-new, full-color art, fully developed DCC RPG statistics, ecology, evocative lore, and tactics. You’ll also find three new spells, new patron information, new weapons and equipment, 15 new magic items, plus curses, monster templates, new critical hit tables, and more! The next time the characters open a dungeon door, surprise them with a Dungeon Denizen!
D&D 5E: Original Adventures Reincarnated #8: Grimtooth’s Old School Traps
Inbunden, Engelska, 2024, 12-15 år
487 kr
Skickas
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
157 kr
Skickas inom 11-20 vardagar
The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?
253 kr
Tillfälligt slut
Goodman Games is proud to announce the new softcover edition of Crypt of the Devil Lich for 5e! This classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.