Claes Wohlin – författare
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Experimentation in Software Engineering
An Introduction
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Requirements engineering is the process by which the requirements for software systems are gathered, analyzed, documented, and managed throughout their complete lifecycle. Traditionally it has been concerned with technical goals for, functions of, and constraints on software systems. Aurum and Wohlin, however, argue that it is no longer appropriate for software systems professionals to focus only on functional and non-functional aspects of the intended system and to somehow assume that organizational context and needs are outside their remit. Instead, they call for a broader perspective in order to gain a better understanding of the interdependencies between enterprise stakeholders, processes, and software systems, which would in turn give rise to more appropriate techniques and higher-quality systems.
Following an introductory chapter that provides an exploration of key issues in requirements engineering, the book is organized in three parts. Part 1 presents surveys of state-of-the art requirements engineering process research along with critical assessments of existing models, frameworks and techniques. Part 2 addresses key areas in requirements engineering, such as market-driven requirements engineering, goal modeling, requirements ambiguity, and others. Part 3 concludes the book with articles that present empirical evidence and experiences from practices in industrial projects.
Its broader perspective gives this book its distinct appeal and makes it of interest to both researchers and practitioners, not only in software engineering but also in other disciplines such as business process engineering and management science.
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Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools.
The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced.
The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.Agile Processes in Software Engineering and Extreme Programming
13th International Conference, XP 2012, Malmö, Sweden, May 21-25, 2012, Proceedings
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This book contains the refereed proceedings of the 13th International Conference on Agile Software Development, XP 2012, held in Malmö, Sweden, in May 2012.
In the last decade, we have seen agile and lean software development strongly influence the way software is developed. Agile and lean software development has moved from being a way of working for a number of pioneers to becoming, more or less, the expected way of developing software in industry. The topics covered by the selected full papers include general aspects of agility, agile teams, studies related to the release and maintenance of software, and research on specific practices in agile and lean software development. They are complemented by four short papers capturing additional aspects of agile and lean projects.
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By bringing together various current directions, Software Project Management in a Changing World focuses on how people and organizations can make their processes more change-adaptive. The selected chapters closely correspond to the project management knowledge areas introduced by the Project Management Body of Knowledge, including its extension for managing software projects.
The contributions are grouped into four parts, preceded by a general introduction. Part I “Fundamentals” provides in-depth insights into fundamental topics including resource allocation, cost estimation and risk management. Part II “Supporting Areas” presents recent experiences and results related to the management of quality systems, knowledge, product portfolios and global and virtual software teams. Part III “New Paradigms” details new and evolving software-development practices including agile, distributed and open and inner-source development. Finally, Part IV “Emerging Techniques” introduces search-based techniques, social media, software process simulation and the efficient use of empirical data and their effects on software-management practices.
This book will attract readers from both academia and practice with its excellent balance between new findings and experience of their usage in new contexts. Whenever appropriate, the presentation is based on evidence from empirical evaluation of the proposed approaches. For researchers and graduate students, it presents some of the latest methods and techniques to accommodate new challenges facing the discipline. For professionals, it serves as a source of inspiration for refining their project-management skills in new areas.1 459 kr
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Software development is a complex problem-solving activity with a high level of uncertainty. There are many technical challenges concerning scheduling, cost estimation, reliability, performance, etc, which are further aggravated by weaknesses such as changing requirements, team dynamics, and high staff turnover. Thus the management of knowledge and experience is a key means of systematic software development and process improvement. "Managing Software Engineering Knowledge" illustrates several theoretical examples of this vision and solutions applied to industrial practice. It is structured in four parts addressing the motives for knowledge management, the concepts and models used in knowledge management for software engineering, their application to software engineering, and practical guidelines for managing software engineering knowledge.
This book provides a comprehensive overview of the state of the art and best practice in knowledge management applied to software engineering. While researchers and graduate students will benefit from the interdisciplinary approach leading to basic frameworks and methodologies, professional software developers and project managers will also profit from industrial experience reports and practical guidelines.
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This textbook, which has become the leading source for empirical software engineering research through its earlier editions, provides an in-depth introduction to experimentation in software engineering. The focus is on the steps to go through when conducting experiments. It also introduces a structure for selecting a research design and an introduction to systematic literature reviews, surveys, and case study research. Experiments are valuable tools for all software engineers who evaluate and choose between different solutions, methods, techniques, languages, and tools.
The book has three main parts. Part I introduces empirical research through a structure for selecting a research design and explains several essential areas related to empirical research. Moreover, it provides introductions to systematic literature reviews, experiments, surveys, and case studies. Part II devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendices. The book provides indispensable information regarding empirical studies, particularly for experiments, but also for systematic literature studies, surveys, and case studies. This new edition comprises substantial new material. This includes a chapter on selecting a research design, which helps put experimentation into a broader context of other research approaches. Furthermore, a new chapter on survey research has been added. Novel contributions concerning A/B testing, replications, open science, validity threats, paired comparison design and tools for statistical analysis have been added. Moreover, systematic literature studies, experiments, and case study research descriptions have been consolidated. The book has also been updated based on the evolution of software engineering since the previous edition''s publication.
The book is intended for students, teachers, researchers, and practitioners who would like to compare different options, for example, feature designs, or different development methods, techniques, languages, or tools. Teachers can use the book for undergraduate or graduate students; the book can be used as a course book on experimentation and empirical studies in general. Researchers will also benefit from the book by learning more about how to conduct empirical studies. Likewise, practitioners may use it as a “cookbook” when evaluating different solutions, alternatively for evaluating new methods or techniques before implementing them in their organisation.