Daniel Punday – författare
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13 produkter
Digital Narrative Spaces
An Interdisciplinary Examination
Häftad, 2021
660 kr
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There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms …
Digital Narrative Spaces
An Interdisciplinary Examination
Inbunden, 2021
2884 kr
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There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms …
Narrative after Deconstruction
Häftad, 2002
532 kr
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Develops a rigorous theory of narrative as apost-deconstructive model for interpretation.Interrogating stories told about life after deconstruction, and discovering instead a kind of afterlife of deconstruction, Daniel Punday draws on a wide range of theorists to develop a rigorous theory of …
Writing at the Limit
The Novel in the New Media Ecology
Inbunden, 2012
785 kr
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While some cultural critics are pronouncing the death of the novel, a whole generation of novelists have turned to other media with curiosity rather than fear. These novelists are not simply incorporating references to other media into their work for the sake of verisimilitude, they are also …
Playing at Narratology
Digital Media as Narrative Theory
Inbunden, 2019
1326 kr
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In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, …
Five Strands of Fictionality
The Institutional Construction of Contemporary American Fiction
Häftad, 2020
627 kr
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Computing As Writing
Häftad, 2015
348 kr
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This book examines the common metaphor that equates computing and writing, tracing it from the naming of devices (“notebook” computers) through the design of user interfaces (the “desktop”) to how we describe the work of programmers (“writing” code). Computing as Writing ponders both the …
Digital Narrative Spaces
An Interdisciplinary Examination
E-bok, 2021
752 kr
Lägg i varukorg
There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms …
Digital Narrative Spaces
An Interdisciplinary Examination
E-bok, 2021
777 kr
Lägg i varukorg
There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms …
Infrastructure in Video Games
Inbunden, 2024
492 kr
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This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, …
Infrastructure in Video Games
E-bok, 2024
714 kr
Lägg i varukorg
This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control …
Infrastructure in Video Games
Häftad, 2025
538 kr
Lägg i varukorg
This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, …