Daniel T. Kline - Böcker
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7 produkter
7 produkter
2 246 kr
Skickas inom 10-15 vardagar
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.
2 664 kr
Skickas inom 10-15 vardagar
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
2 258 kr
Skickas inom 10-15 vardagar
This is a one-stop resource for courses in medieval literature, providing students with a comprehensive guide to the historical and cultural context; major texts and movements; reading primary and critical texts; key critics, concepts and topics; and, major critical approaches and directions of new research. "The Medieval British Literature Handbook" is an accessible and comprehensive introduction to literature and culture in the middle ages, focusing particularly on Middle English and the period from 1300-1500. It offers a one-stop resource for students with the essential information and guidance needed at the beginning of a course through to developing more advanced knowledge and skills.It includes: introductions to authors, texts and contexts; guides to key critics, concepts and topics; an overview of major critical approaches, changes in the canon and directions of current and future research; case studies in reading primary and secondary texts; and, annotated further reading (including websites), timeline and a glossary of critical terms.Written in clear language by leading academics, it is an indispensable starting point for anyone beginning their study of medieval literature. "Literature and Culture Handbooks" are an innovative series of guides to major periods, topics and authors in British and American literature and culture. Designed to provide a comprehensive, one-stop resource for literature students, each handbook provides the essential information and guidance needed from the beginning of a course through to developing more advanced knowledge and skills.
499 kr
Skickas inom 10-15 vardagar
This is an one-stop resource for courses in medieval literature, providing students with a comprehensive guide to the historical and cultural context; major texts and movements; reading primary and critical texts; key critics, concepts and topics; major critical approaches and directions of new research."The Medieval British Literature Handbook" is an accessible and comprehensive introduction to literature and culture in the middle ages, focusing particularly on Middle English and the period from 1300-1500. It offers a one-stop resource for students with the essential information and guidance needed at the beginning of a course through to developing more advanced knowledge and skills. It includes: introductions to authors, texts and contexts; guides to key critics, concepts and topics; an overview of major critical approaches, changes in the canon and directions of current and future research; case studies in reading primary and secondary texts; and annotated further reading (including websites), timeline and a glossary of critical terms.Written in clear language by leading academics, it is an indispensable starting point for anyone beginning their study of medieval literature."Literature and Culture Handbooks" are an innovative series of guides to major periods, topics and authors in British and American literature and culture. Designed to provide a comprehensive, one-stop resource for literature students, each handbook provides the essential information and guidance needed from the beginning of a course through to developing more advanced knowledge and skills.
945 kr
Skickas inom 10-15 vardagar
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
721 kr
Skickas inom 10-15 vardagar
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.
1 025 kr
Skickas inom 7-10 vardagar
Written by an expert team of scholars, this second volume of A Cultural History of Youth examines burgeoning global studies of the Middle Ages, which includes conceptions of the “Ages of Man” literature, travel and pilgrimage accounts, saints’ lives and conduct literature, canonical texts and lesser-known narratives, biblical drama and educational treatises, from China to the New World as well as medieval Judaism, Islam, and Christianity, and the broader settings in which the cultural histories of youth in the Global Middle Ages played out. This volume provides a comprehensive study of youth in the Middle Ages, offering detailed analysis of the 500-1450 period, and allowing readers to trace representations and enactments of youth across time.Richly illustrated with drawings from medieval students, panels from illuminated manuscripts, medieval architecture, and examples from medieval material culture, this volume offers a detailed study of youth in the Middle Ages, and covers its interactions with themes such as Concepts of Youth; Spaces and Places; Education and Work; Leisure and Play; Emotions; Gender, Sexuality and the Body; Belief and Ideology; Authority and Agency; War and Conflict; and Towards a Global History.