Daniel T. Kline – författare
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11 produkter
Digital Gaming Re-imagines the Middle Ages
Inbunden, 2013
2578 kr
Lägg i varukorg
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into …
Medieval Literature for Children
Inbunden, 2003
3146 kr
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This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
Medieval British Literature Handbook
Inbunden, 2009
2437 kr
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This is a one-stop resource for courses in medieval literature, providing students with a comprehensive guide to the historical and cultural context; major texts and movements; reading primary and critical texts; key critics, concepts and topics; and, major critical approaches and directions of new …
Medieval British Literature Handbook
Häftad, 2009
526 kr
Lägg i varukorg
This is an one-stop resource for courses in medieval literature, providing students with a comprehensive guide to the historical and cultural context; major texts and movements; reading primary and critical texts; key critics, concepts and topics; major critical approaches and directions of new …
Digital Gaming Re-imagines the Middle Ages
E-bok, 2013
1075 kr
Lägg i varukorg
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into …
Digital Gaming Re-imagines the Middle Ages
E-bok, 2013
1075 kr
Lägg i varukorg
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into …
Medieval Literature for Children
E-bok, 2012
1227 kr
Lägg i varukorg
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
Medieval Literature for Children
E-bok, 2012
1227 kr
Lägg i varukorg
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
Medieval Literature for Children
Häftad, 2015
1060 kr
Lägg i varukorg
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
Digital Gaming Re-imagines the Middle Ages
Häftad, 2018
814 kr
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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into …
Cultural History of Youth in the Middle Ages
Inbunden, 2024
1085 kr
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Written by an expert team of scholars, this second volume of A Cultural History of Youth examines burgeoning global studies of the Middle Ages, which includes conceptions of the “Ages of Man” literature, travel and pilgrimage accounts, saints’ lives and conduct literature, canonical texts and …