David Burden – författare
582 kr
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612 kr
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1 814 kr
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577 kr
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1 720 kr
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695 kr
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1 762 kr
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710 kr
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The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series.
Key Features:
a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades.This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided.
710 kr
Läs direkt efter köp
The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series.
Key Features:
a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades.This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided.
652 kr
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647 kr
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673 kr
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The Military Metaverse explores the impact that the Metaverse is having today on how the world’s militaries procure, maintain, train, plan, and fight, and how the Metaverse presents new challenges and opportunities for future conflict.
The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors that could afford the technology, and millions of military R&D dollars went into developing and understanding these technologies. However, as the democratisation of Metaverse technologies has happened over the past decade, there is a danger that militaries have been overtaken and caught short, encumbered with often costly legacy systems, sold and maintained by prime contractors, while the gaming and consumer market has cheaper and more innovative and agile systems. This book provides a history of the use of Metaverse technologies in the military, particularly in the areas of design, maintenance, training, planning, and operations. It then examines the current state of the art in these areas and the opportunities that are available from the current generation of consumer-driven approaches. The drivers for, challenges to, and paths towards an enterprise approach to the Military Metaverse are then presented. The book explores the military use of social virtual worlds, of early work done by defence and security organisations in worlds such as Second Life, and how such environments could become important for intelligence as well as influence operations in the future. Finally, the book will consider what war in the Metaverse might look like, in terms of both in-world activities and the impact of cyber-war on the Metaverse itself.
This book should be of interest to all militaries across the world, the industries that support them, and those in academia and the wider public with an interest in the military and defence.
673 kr
Läs direkt efter köp
The Military Metaverse explores the impact that the Metaverse is having today on how the world’s militaries procure, maintain, train, plan, and fight, and how the Metaverse presents new challenges and opportunities for future conflict.
The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors that could afford the technology, and millions of military R&D dollars went into developing and understanding these technologies. However, as the democratisation of Metaverse technologies has happened over the past decade, there is a danger that militaries have been overtaken and caught short, encumbered with often costly legacy systems, sold and maintained by prime contractors, while the gaming and consumer market has cheaper and more innovative and agile systems. This book provides a history of the use of Metaverse technologies in the military, particularly in the areas of design, maintenance, training, planning, and operations. It then examines the current state of the art in these areas and the opportunities that are available from the current generation of consumer-driven approaches. The drivers for, challenges to, and paths towards an enterprise approach to the Military Metaverse are then presented. The book explores the military use of social virtual worlds, of early work done by defence and security organisations in worlds such as Second Life, and how such environments could become important for intelligence as well as influence operations in the future. Finally, the book will consider what war in the Metaverse might look like, in terms of both in-world activities and the impact of cyber-war on the Metaverse itself.
This book should be of interest to all militaries across the world, the industries that support them, and those in academia and the wider public with an interest in the military and defence.
907 kr
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706 kr
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Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction.
Features
Presents a comprehensive overview of this rapidly developing field
Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate
Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us
Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality
Includes numerous examples and extensive references
727 kr
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Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction.
Features
Presents a comprehensive overview of this rapidly developing field
Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate
Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us
Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality
Includes numerous examples and extensive references