David Mark – författare
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The New York Times hails David Mark''s work as "in the honorable tradition of Joseph Wambaugh and Ed McBain"; in Taking Pity, Detective Sergeant Aector McAvoy returns for another darkly enthralling installment of this internationally acclaimed series.It’s been three months since Detective Sergeant Aector McAvoy returned home, or what was left of it after a horrific tragedy. All that remained was charred masonry, broken timbers, and dried blood—a crude reminder of the home invasion and explosion that tore his house and family apart. McAvoy’s wife and daughter are safe, he’s been assured; he just wishes he knew where they were. As McAvoy wrestles with his guilt, self-hatred, and helplessness, trouble persists in stormy Hull. Organized crime emerges as the city’s latest threat, with two warring factions leaving plenty of bodies for Detective Superintendent Trish Pharaoh and her unit to clean up. Now more than ever, Pharaoh needs her sergeant to return to work and be a policeman again. She gives McAvoy a case that’s supposed to ease him back into the game: a re-investigation of a rural quadruple murder that was put to bed fifty years ago. But what was supposed to be a cut-and-dry job quickly unravels as McAvoy digs up new evidence and witness testimonies, steering him closer to some of the most notorious criminals in northern England. Fast-paced, noir-ish and fresh off the heels of Sorrow Bound’s violent finale, Taking Pity is the latest page-turning installment in the gripping Detective McAvoy series. Hailed by The New York Times as being “in the honorable tradition of Joseph Wambaugh and Ed McBain,” David Mark’s police procedurals are smart, dark, and above all, wholly captivating.
From the Hardcover edition.319 kr
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What does it feel like to encounter ourselves and one another as implicated subjects, both in our everyday lives and in the context of our work as clinicians, and how does this matter?
With contributions from a diverse group of relational psychoanalytic thinkers, this book reads Michael Rothberg’s concept of the implicated subject—the notion that we are continuously implicated in injustices even when not perpetrators—as calling us to elaborate what it feels like to inhabit such subjectivities in relation to others both similarly and differently situated. Implication and anti-Black racism are central to many chapters, with attention given to the unique vulnerability of racial minority immigrants, to Native American genocide, and to the implication of ordinary Israelis in the oppression of Palestinians. The book makes the case that the therapist’s ongoing openness to learning of our own implication in enactments is central to a relational sensibility and to a progressive psychoanalysis.
As a contribution to the necessary and long-overdue conversation within the psychoanalytic field about racism, social injustice, and ways to move toward a just society, this book will be essential for all relational psychoanalysts and psychotherapists.
458 kr
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What does it feel like to encounter ourselves and one another as implicated subjects, both in our everyday lives and in the context of our work as clinicians, and how does this matter?
With contributions from a diverse group of relational psychoanalytic thinkers, this book reads Michael Rothberg’s concept of the implicated subject—the notion that we are continuously implicated in injustices even when not perpetrators—as calling us to elaborate what it feels like to inhabit such subjectivities in relation to others both similarly and differently situated. Implication and anti-Black racism are central to many chapters, with attention given to the unique vulnerability of racial minority immigrants, to Native American genocide, and to the implication of ordinary Israelis in the oppression of Palestinians. The book makes the case that the therapist’s ongoing openness to learning of our own implication in enactments is central to a relational sensibility and to a progressive psychoanalysis.
As a contribution to the necessary and long-overdue conversation within the psychoanalytic field about racism, social injustice, and ways to move toward a just society, this book will be essential for all relational psychoanalysts and psychotherapists.
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
The book starts with the basics, walking you through the process of downloading and installing Apple''s free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You''ll move on from there, mastering all the iPhone interface elements that you''ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.
You''ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You''ll master the art of table-building and learn how to save your data using the iPhone file system. You''ll also learn how to save and retrieve your data using SQLite, iPhone''s built-in database management system.
You''ll learn how to draw using Quartz 2D and OpenGL ES. You''ll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You''ll master application preferences, learn how to localize your apps into other languages, and so much more.
Apple''s iPhone SDK, this book, and your imagination are all you''ll need to start building your very own best-selling iPhone applications.
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Considered a classic by an entire generation of Mac programmers, this popular guide has been updated for Mac OS X. Don''t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple''s free Xcode tools. This book is perfect for beginners learning to program. It includes Mac OS X examples!
Provides best practices for programming newbies Written by the expert on C–programming for the Mac Presents all the basics with a pragmatic, Mac OS X-flavored approach Includes updated source code which is fully compatible with Xcode 4353 kr
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The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?
This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he''s lived here for years, and he''ll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.
Jack Nutting''s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He''ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack''s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you''re done, you will be well on your way to becoming a Cocoa master.
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As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it''s time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress''s bestselling Beginning iPhone Development: Exploring the iPhone SDK, you''ll have everything you need to create the next great iPhone app that everyone is talking about.
Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven''t attempted.Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.