Drew Davidson – författare
Visar alla böcker från författaren Drew Davidson. Handla med fri frakt och snabb leverans.
39 produkter
Well Played 1.0: Video Games, Value and Meaning
Av Drew Davidson, et al.
Häftad, 2010
470 kr
Lägg i varukorg
Cross-Media Communications
an Introduction to the Art of Creating Integrated Media Experiences
Häftad, 2010
319 kr
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Well Played 2.0
Video Games, Value and Meaning
Av Drew Davidson, Et Al
Häftad, 2010
341 kr
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Ludic Narrans (Playing Around)
Stories of/by/for the Fields of Play
Av Drew Davidson, Emily Matheny m. fl.
Häftad, 2026
1246 kr
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Ludic Narrans: (Playing Around)
Stories of/by/for the Fields of Play
Av et al., Emily Matheny m. fl.
E-bok, 2026
214 kr
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Since 2024, Drew Davidson has been conducting an exploratory qualitative study, Stories of/by/for the Fields of Play, with Emily Matheny and many others. Through questionnaires, 175 in-depth interviews, and community participation, he has been engaging with stories around the fields of play; like …
Ludic Narrans (Playing Around)
Stories of/by/for the Fields of Play
Av Drew Davidson, Emily Matheny m. fl.
Häftad, 2026
740 kr
Lägg i varukorg
Ludic Narrans (Playing It Straight)
Stories of/by/for the Fields of Play
Av Drew Davidson, Emily Matheny m. fl.
Häftad, 2026
1246 kr
Lägg i varukorg
Ludic Narrans: (Playing it Straight)
Stories of/by/for the Fields of Play
Av et al., Emily Matheny m. fl.
E-bok, 2026
207 kr
Lägg i varukorg
Since 2024, Drew Davidson has been conducting an exploratory qualitative study, Stories of/by/for the Fields of Play, with Emily Matheny and many others. Through questionnaires, 175 in-depth interviews, and community participation, he has been engaging with stories around the fields of play; like …
Well Played 3.0
Video Games, Value and Meaning
Av Drew Davidson, et al.
Häftad, 2011
361 kr
Lägg i varukorg
Ludic Narrans (Playing It Straight)
Stories of/by/for the Fields of Play
Av Drew Davidson, Emily Matheny m. fl.
Häftad, 2026
740 kr
Lägg i varukorg
Well Played For the Love of Games
E-bok, 2024
74 kr
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A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be *the* game for you or just *a* game that means a lot, and you find yourself replaying it regularly. It could even be a couple …
Creative Chaos (2nd Edition)
Learning Lessons on Inclusion & Innovation | Making the Magic
Av et al., Drew Davidson
E-bok, 2024
60 kr
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Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center we often describe what we …
Creative Chaos (2nd Edition)
Learning Lessons on Inclusion & Innovation Making the Magic
Av Drew Davidson, Et Al
Häftad, 2024
146 kr
Lägg i varukorg
Creative Chaos (1st Edition)
Learning Lessons on Inclusion & Innovation | Making the Magic
Av et al., Drew Davidson
E-bok, 2024
60 kr
Lägg i varukorg
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center, we often describe what …
Creative Chaos
Learning Lessons on Inclusion & Innovation Making the Magic
Av Drew Davidson, Et Al
Häftad, 2024
129 kr
Lägg i varukorg
Tabletop
Analog Game Design
Av Drew Davidson, Greg Costikyan
E-bok, 2024
72 kr
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In this volume, people of diverse backgrounds — tabletop game designers, digital game designers, and game studies academics — talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms.Even as the digital revolution has progressed apace, tabletop …
Cross-Media Communications
An Introduction to the Art of Creating Integrated Media Experiences
Av et al., Drew Davidson
E-bok, 2024
72 kr
Lägg i varukorg
This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and …
Cross-Media Communications
An Introduction to the Art of Creating Integrated Media Experiences
Av Drew Davidson, Et Al
Häftad, 2024
371 kr
Lägg i varukorg
Beyond Fun
Serious Games and Media
E-bok, 2024
58 kr
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This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing …
stories in between
E-bok, 2024
66 kr
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This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and …
Well Played 3.0
Games, Value and Meaning
E-bok, 2024
72 kr
Lägg i varukorg
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components …
Well Played 2.0
Games, Value and Meaning
E-bok, 2024
72 kr
Lägg i varukorg
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game …
Well Played 1.0
Games, Value and Meaning
E-bok, 2024
72 kr
Lägg i varukorg
What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various …