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Eben Muse – författare

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4 produkter

  1. Astrid Ensslin, Eben Muse - Creating Second Lives, Inbunden. Tillgänglighet: Lägg i varukorg

    Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Av Astrid Ensslin, Eben Muse

    Inbunden, 2011

    2510 kr

    Lägg i varukorg

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s …

  2. Eben Muse, Astrid Ensslin - Creating Second Lives, E-bok. Tillgänglighet: Lägg i varukorg

    Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Av Eben Muse, Astrid Ensslin

    E-bok, 2011

    856 kr

    Lägg i varukorg

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The …

  3. Eben Muse, Astrid Ensslin - Creating Second Lives, E-bok. Tillgänglighet: Lägg i varukorg

    Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Av Eben Muse, Astrid Ensslin

    E-bok, 2011

    807 kr

    Lägg i varukorg

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The …

  4. Astrid Ensslin, Eben Muse - Creating Second Lives, Häftad. Tillgänglighet: Lägg i varukorg

    Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Av Astrid Ensslin, Eben Muse

    Häftad, 2017

    706 kr

    Lägg i varukorg

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s …