Egon Borger – författare
786 kr
Läs direkt efter köp
Structures of Computing explains the behavioral meaning of fundamental concepts of computing from a practical viewpoint and in generic terms, unrestricted by specific computing devices or programming languages. To compute is understood as processing structures by a set of cooperating agents each of which executes an algorithm assigned to it and interacts with the other agents.
Part I of the book defines the conceptual constituents of interactive processes: (i) data, i.e. structured objects with associated properties, relations and functions the algorithmic processes operate upon, (ii) basic operations that affect the data in single execution steps, and (iii) control mechanisms that determine the combination of single steps in multi-agent computations where the interaction happens via communication or other forms of data sharing.
Part II analyses these constituents concerning (i) methods to achieve process correctness (inspection, experimental validation, reasoning), (ii) principal computational paradigms (architectures, programming styles, communication structures, control patterns from sequential and reflective to concurrent, mixed synchronous/asynchronous and data flow control), and (iii) complexity (power and limits of computing structures).
The book is mainly addressed to students and professionals who want to understand the conceptual foundation of computing. It does not assume any specific programming experience but only a basic understanding of what are mechanically executable processes and their descriptions. Any unnecessary formalism is thus avoided, and definitions are formulated as much as possible in natural language, using common mathematical notation only where needed to prevent ambiguities. Numerous examples and exercises serve as comprehension checkpoints.
433 kr
Läs direkt efter köp
519 kr
Läs direkt efter köp
708 kr
Läs direkt efter köp
This book constitutes the refereed proceedings of the 10th International Workshop on Abstract State Machines, ASM 2003, held in Taormina, Italy in March 2003.
The 16 revised full papers presented together with 8 invited papers and 12 abstracts were carefully reviewed and selected for inclusion in the book. The papers reflect the state of the art of the abstract state machine method for the design and analysis of complex software/hardware systems. Besides theoretical results and methodological progress, application in various fields are studied as well.
708 kr
Läs direkt efter köp
714 kr
Läs direkt efter köp
708 kr
Läs direkt efter köp
708 kr
Läs direkt efter köp
708 kr
Läs direkt efter köp
865 kr
Läs direkt efter köp
433 kr
Läs direkt efter köp