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Federico Alvarez Igarzábal – författare

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3 produkter

  1. Federico Alvare Igarzábal, Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal, Michael S. Debus, Federico Alvarez Igarzábal - Violence | Perception | Video Games – New Directions in Game Research, Häftad. Tillgänglighet: Lägg i varukorg

    Violence | Perception | Video Games – New Directions in Game Research

    Av Federico Alvare Igarzábal, Michael S. Debus m. fl.

    Häftad, 2021

    422 kr

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    This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop – Perceiving Video Games – explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop – Reframing the Violence and …

  2. Jimena Aguilar Rodriguez, Federico Alvarez Igarzabal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann - Mental Health | Atmospheres | Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Mental Health | Atmospheres | Video Games

    New Directions in Game Research II

    Av Jimena Aguilar Rodriguez, Federico Alvarez Igarzabal m. fl.

    Häftad, 2022

    847 kr

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    Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the …

  3. Federico Alvarez Igarzabal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns - Video Games and Mental Health, Häftad. Tillgänglighet: Lägg i varukorg

    Video Games and Mental Health

    Perspectives of Psychology and Game Design

    Av Federico Alvarez Igarzabal, Emmanuel Guardiola m. fl.

    Häftad, 2025

    715 kr

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    How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established …