Frederick Silburn-Slater - Böcker
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2 produkter
2 produkter
276 kr
Skickas inom 7-10 vardagar
The Great War meets the horrors of forgotten folklore in this occult skirmish wargame.1916: A World Transformed. As the Great War raged, the Moon fell from its orbit. Seas shifted, uncovering new lands and revealing what tide and time had concealed. Long known as a potent occult power, the Moon’s descent also heralded the terrifying resurgence of magic. Long-forgotten gods and spirits began to stir in hidden groves and caverns and old traditions found new strength. Soon, stone circles echoed once more with the chanting of ancient rituals and menhirs were again bedecked with wildflowers and presented with offerings of honey and blood.1918: A War Transformed. Rival nations battle on new fronts, seeking dominance with weapons of spell, song, and sacrifice. Thrust to the surface, Doggerland, the ancient bridge between Britain and Europe, becomes a crucial battleground in the conflict. In this alien landscape, raiding parties pick through the ribs of wrecks and the ruins of lost villages, war machines festooned with totems and fetishes roll over the brittle bones of long-dead giants, and cavalry charge across plains made verdant by the vegetation returning to this new land with unnatural speed.A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other… stranger… troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and occult philosophies of the era – it is a game of rifle and relic, of bayonet and belief, of machine gun and magic.
Signs and Wonders: A Wargame
Being a compleat and most faithful recreation of the war between Kynge, Parleyment, and the Fae
Inbunden, Engelska, 2026
287 kr
Kommande
A skirmish wargame merging the battles of the English Civil War with the magic of British folklore.When brother strove with brother, and Kynge with Parleyment; the dread Fae Queen, with all her court, on merrie progress went.As the dead of Edgehill rotted, All Hallows’ Day did break; and forth there rode a wond’rous host, the Greene Weald in its wake.Centuries ago, a desperate king pledged himself to the Fae Queen, swearing to unite the Mortal and Fae realms. As memory faded into history and then into myth, this oath was forgotten. Until All Hallows’ Eve, 1642, that is, when, into the chaos of a land at war, the Fae returned. Civil war still rages between the King and his Parliament, while the Fae Queen, in pursuit of her own inscrutable agenda, lends aid to Royalist and Roundhead alike. Already scarred by siege and battle, the land is further twisted by the Green Weald – a swathe of riotous nature that spreads as the realms grow closer – and rumours tell of the dead rallying to the banners of an ancient king…Signs and Wonders is a skirmish wargame of dark fantasy set during the English Civil War. Simple D10-based mechanics and a detailed campaign system follows small bands of soldiers through the trials of battle and the perils of the Green Weald. Balance faction loyalties, troop options, and a bestiary of Fae creatures to build unique forces and craft tales of terrible wonder.