456 kr
Skickas inom 5-8 vardagar
456 kr
Skickas inom 5-8 vardagar
317 kr
Skickas inom 5-8 vardagar
233 kr
Skickas inom 5-8 vardagar
450 kr
Skickas inom 5-8 vardagar
231 kr
Skickas inom 5-8 vardagar
329 kr
Skickas inom 5-8 vardagar
329 kr
Skickas inom 5-8 vardagar
148 kr
Skickas inom 5-8 vardagar
485 kr
Skickas inom 5-8 vardagar
303 kr
Skickas inom 5-8 vardagar
743 kr
Skickas inom 5-8 vardagar
635 kr
Skickas inom 3-6 vardagar
489 kr
Skickas inom 5-8 vardagar
489 kr
Skickas inom 5-8 vardagar
523 kr
Skickas inom 3-6 vardagar
217 kr
Skickas inom 5-8 vardagar
219 kr
Skickas inom 5-8 vardagar
273 kr
Skickas inom 3-6 vardagar
286 kr
Skickas inom 5-8 vardagar
286 kr
Skickas inom 5-8 vardagar
286 kr
Skickas inom 5-8 vardagar
335 kr
Läs direkt efter köp
The adventure begins as the characters leave the [tavern, town, etc.] and start down the road towards a valley. The valley itself is horseshoe-shaped, and the road the characters are on is near the top. The treasure map indicates that the "treasure" is in the bottom of the valley along a swampy river course and is located on an island within the swamp itself. The trick is to find a safe way through the valley to reach the swamp, then to locate the island and the treasure (really a small dungeon). The encounter areas are located on the map and can be used if the players travel near them.
I have tried in this module to provide a judgeyou with enough information to improvise and make the most of description as a technique in his or heryour game. Resources exist (Tabletop Adventures, and our very own Tome of Adventure Design come to mind) to add to this as deemed needed. It''s not the only way, nor the best way to play. It''s just how I play, and I play Swords and Wizardry.
This adventure is designed for 4-6 characters of levels 1-4. The setting may seem fairly easy for characters above 1st level, however, I would enjoin upon the judgeyou to play his or heryour monsters to kill. Treat them as if they were your own player characters. A goblin with a bow would never get near Joe Platemail III with his huge sword and slow movement rate. A crocodile would grab a lightly armed opponent and drag them into the water - it would never stand and fight a group of 5 men warriors toe to toe. Ghouls would paralyze one opponent and then move to the next, zombies would well, ok, they would act like zombies and just stand there and attack.
269 kr
Skickas inom 5-8 vardagar
405 kr
Skickas inom 5-8 vardagar
1 305 kr
Skickas inom 5-8 vardagar
811 kr
Skickas inom 5-8 vardagar
1 335 kr
Skickas inom 3-6 vardagar
803 kr
Skickas inom 5-8 vardagar
834 kr
Skickas inom 3-6 vardagar
286 kr
Skickas inom 5-8 vardagar