Ganesh Bhutkar – författare
2 215 kr
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Kommande
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Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation.
It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning.
Key features of this edited book are as follows:
● Evaluates related Interactive Media Technologies and Applications for assessment and enhancement of their usability
● Illustrates current discussions on Interactive Media Technologies such as Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR)
● Includes various case studies from application areas such as Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning, which are helpful for researchers
● Presents concept illustrations with appropriate figures, tables and suitable descriptions in a reader-friendly way
This book is ideal for both beginners and experts working in the fields of HCI, Multimedia Techniques and Next-Gen Technologies.
936 kr
Läs direkt efter köp
Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation.
It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning.
Key features of this edited book are as follows:
● Evaluates related Interactive Media Technologies and Applications for assessment and enhancement of their usability
● Illustrates current discussions on Interactive Media Technologies such as Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR)
● Includes various case studies from application areas such as Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning, which are helpful for researchers
● Presents concept illustrations with appropriate figures, tables and suitable descriptions in a reader-friendly way
This book is ideal for both beginners and experts working in the fields of HCI, Multimedia Techniques and Next-Gen Technologies.
Beyond Interactions
INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers
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This book contains revised selected papers presented at 3 workshops held at the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, which was held in September 2019 in Paphos, Cyprus. The workshops are:
- Beyond Computers: Wearables, Humans, And Things - WHAT!
- User Experiences and Wellbeing at Work (UX@Work)
- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes.
The 12 papers included in this volume were carefully reviewed and selected from numerous submissions. They show advances in the field of HCI dealing with topics such as wearables, user experience and wellbeing at work, security, usability, user experience and reliability in user-centered development processes.
Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society
6th IFIP WG 13.6 Working Conference, HWID 2021, Beijing, China, May 15–16, 2021, Revised Selected Papers
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This book constitutes the thoroughly refereed post-conference proceedings of the 6th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2021, held in Beijing, China, in May, 2021.
The 10 revised and extended full papers presented were carefully selected for inclusion in this volume. The papers deal with the analysis and interaction design of a variety of complex work and life contexts found in different business and application domains. They focus on interaction design for work engagement taking usability of interactive systems to the next level by providing employees pleasurable and meaningful experiences via the tools used at work. The papers are organized the following topical sub-headings: Trends in human Work Interaction Design; Workplace & work experience Analysis for Interaction Design; and Artificial Intelligence (AI) for Human Work.
Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society
6th IFIP WG 13.6 Working Conference, HWID 2021, Beijing, China, May 15–16, 2021, Revised Selected Papers
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1 619 kr
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This book provides extended frameworks and models to help with the adoption of information and communication technologies (ICT) in developing countries. The book first discusses the extent to which conventional ICT theories can be rigid in nature, often unable to handle the constant advances in technology, and technology adoption, implementation, usage, and disposal, not to mention different needs and cost availability in developing countries. The authors go on to show how new and revised models, tested in many societies in developing countries, can solve this mismatch. The authors provide examples of successful ICT adoption in developing country settings, in the areas of agriculture, culture, forestry, education, economics, health, and governance. The authors also show how techniques from persuasive design, philosophical designs, and motivational designs have been adjusted to facilitate successful ICT adoption, implementation, usage, and disposal in targeted regions.
1 619 kr
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Designing for Tomorrow: Innovation and Equity in Global Interaction Design
First IFIP WG 13.8 Interaction Design for International Development, IDID 2024, Mumbai, India, November 7–9, 2024, Proceedings
2 442 kr
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3 137 kr
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