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5 produkter
5 produkter
634 kr
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On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom - a date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece teeming with power and potential, and that still fascinates us to this very day. Across more than 510+ pages richly illustrated with photographs and documents from the period, this perfect fusion of our two previous Super Nintendo Anthology volumes recounts the life story of the Kyoto-based giant's wondrous 16-bit console and delves deep into its huge international games library. A true work of reference, allowing those who missed out on our Super Nintendo/Super Famicom Deluxe Edition the chance to own even more content than before.This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console's genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games - with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.
769 kr
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The PC Engine, and its extended family, have undeniably left their mark on the video game world. Their genius could have, and should have changed the landscape of video games at the end of the 20th century... The creation of the PC Engine, the arrival of its American alter-ego, the Turbografx-16, the CD-ROM², the SuperGrafx, and the PC-FX are at the heart of one of the most exciting periods of time for video games, during the late 1980s and 1990s - when market leaders Nintendo thought themselves untouchable. The PC Engine / Turbografx-16 & PC-FX Anthology beautifully pays homage to the console ecosystem of NEC and Hudson Soft, its creators.
562 kr
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Game Boy Anthology presents the complete catalog of the Game Boy librarie published worldwide, cataloging around 1,050 canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints.
591 kr
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Following the PlayStation, Nintendo 64, PC Engine / TurboGrafx-16, NES, SNES, GameCube, and Game Boy & Virtual Boy Anthologies, Geeks-Line is now proud to present the PlayStation 2 Trilogy, more than 1,100 pages of pure pleasure!Six years after the PlayStation tidal wave, the end of the millennium was marked by the release of an extraordinary console with a monolithic aesthetic worthy of Stanley Kubrick's 2001: A Space Odyssey and the finest high-tech parts.While the PlayStation had paved the way to 3D, the PlayStation 2 demonstrated that this bold, new direction was the future for video games.
631 kr
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Following the PlayStation, Nintendo 64, PC Engine / TurboGrafx-16, NES, SNES, GameCube, and Game Boy & Virtual Boy Anthologies, Geeks-Line is now proud to present the PlayStation 2 Trilogy, more than 1,100 pages of pure pleasure!Six years after the PlayStation tidal wave, the end of the millennium was marked by the release of an extraordinary console with a monolithic aesthetic worthy of Stanley Kubrick's 2001: A Space Odyssey and the finest high-tech parts.While the PlayStation had paved the way to 3D, the PlayStation 2 demonstrated that this bold, new direction was the future for video games.