Giordano Scalzo – författare
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Create robust and extensible iOS apps using the advanced features of Swift 2
About This Book
Get up to speed with the new features of Swift 2 by following the exhaustive examples in this bookSpecialize in developing real iOS apps, and 2D and 3D videogames using Swift and CocoapodsLearn how to build server API apps to feed your iOS client appsWho This Book Is For
This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you''ll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
What You Will Learn
Create a server in Swift to deliver JSON data to an iOS appTake advantage of Cocoapods to use third-party librariesUse a clean and effective architecture to decrease complexity and speed up developmentTake advantage of the most useful parts of the iOS SDKBuild games with SpriteKit and SceneKitDevelop an app running on the cloud to act as an API server for your client''s appsIn Detail
Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it''s a powerful and ready-for-production programming language that has empowered most new released apps.
Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible.
Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance.
Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you''ll find out how to use either the right feature of the language or the right tool to solve a given problem.
We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn''t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off.
By the end of the book, you''ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Style and approach
These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.
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Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programming
Key Features
[*] A complete beginner''s guide to Swift programming language[*] Understand core Swift programming concepts and techniques for creating popular iOS apps[*] Start your journey toward building mobile app development with this practical guideBook Description
Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.What you will learn
[*] Become a pro at iOS development by creating simple-to-complex iOS mobile applications[*] Master Playgrounds, a unique and intuitive approach to teaching Xcode[*] Tackle the basics, including variables, if clauses, functions, loops and structures, classes, and inheritance[*] Model real-world objects in Swift and have an in-depth understanding of the data structures used, along with OOP concepts and protocols[*] Use CocoaPods, an open source Swift package manager to ease your everyday developer requirements[*] Develop a wide range of apps, from a simple weather app to an Instagram-like social app[*] Get ahead in the industry by learning how to use third-party libraries efficiently in your appsWho this book is for
This book is for beginners who are new to Swift or may have some preliminary knowledge of Objective-C. If you are interested in learning and mastering Swift in Apple’s ecosystem, namely mobile development, then this book is for you.
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From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code
Key Features
Write clean, reusable and maintainable code, and make the most of the latest Swift version.Analyze case studies of some of the popular open source projects and give your workflow a huge boostChoose patterns such as MVP, MVC, and MVVM depending on the application being builtBook Description
Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that''s for new or already existing projects.
You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You''ll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing.
By the end of the book, you''ll be able to build applications that are scalable, faster, and easier to maintain.
What you will learn
Work efficiently with Foundation and Swift Standard libraryUnderstand the most critical GoF patterns and use them efficientlyUse Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patternsImprove your application architecture and optimize for maintainability and performanceWrite efficient and clean concurrent programs using futures and promises, or reactive programming techniquesUse Swift Package Manager to refactor your program into reusable componentsLeverage testing and other techniques for writing robust codeWho this book is for
This book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.
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