Gunter Wallner – författare
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6 produkter
Data Analytics Applications in Gaming and Entertainment
E-bok, 2019
820 kr
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The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …
Data Analytics Applications in Gaming and Entertainment
E-bok, 2019
820 kr
Lägg i varukorg
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …
Data Analytics Applications in Gaming and Entertainment
Häftad, 2021
788 kr
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The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …
Data Analytics Applications in Gaming and Entertainment
Inbunden, 2019
1885 kr
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The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …
Entertainment Computing - ICEC 2016
15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Av Günter Wallner, Simone Kriglstein m. fl.
Häftad, 2016
567 kr
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This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The …
Entertainment Computing - ICEC 2016
15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Av Hyun-Seung Yang, Artur Lugmayr m. fl.
E-bok, 2016
739 kr
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This book constitutes the refereed proceedings of the 15th International Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The …