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Gunter Wallner – författare

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6 produkter

  1. Gunter Wallner - Data Analytics Applications in Gaming and Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Data Analytics Applications in Gaming and Entertainment

    Av Gunter Wallner

    E-bok, 2019

    820 kr

    Lägg i varukorg

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …

  2. Gunter Wallner - Data Analytics Applications in Gaming and Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Data Analytics Applications in Gaming and Entertainment

    Av Gunter Wallner

    E-bok, 2019

    820 kr

    Lägg i varukorg

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …

  3. Günter Wallner - Data Analytics Applications in Gaming and Entertainment, Häftad. Tillgänglighet: Lägg i varukorg

    Data Analytics Applications in Gaming and Entertainment

    Av Günter Wallner

    Häftad, 2021

    788 kr

    Lägg i varukorg

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …

  4. Günter Wallner - Data Analytics Applications in Gaming and Entertainment, Inbunden. Tillgänglighet: Lägg i varukorg

    Data Analytics Applications in Gaming and Entertainment

    Av Günter Wallner

    Inbunden, 2019

    1885 kr

    Lägg i varukorg

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the …

  5. Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang - Entertainment Computing - ICEC 2016, Häftad. Tillgänglighet: Lägg i varukorg

    Entertainment Computing - ICEC 2016

    15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

    Av Günter Wallner, Simone Kriglstein m. fl.

    Häftad, 2016

    567 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The …

  6. Hyun-Seung Yang, Artur Lugmayr, Rainer Malaka, Helmut Hlavacs, Simone Kriglstein, Gunter Wallner - Entertainment Computing - ICEC 2016, E-bok. Tillgänglighet: Lägg i varukorg

    Entertainment Computing - ICEC 2016

    15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

    Av Hyun-Seung Yang, Artur Lugmayr m. fl.

    E-bok, 2016

    739 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 15th International Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The …