Bokus

Harald Warmelink – författare

Visar alla böcker från författaren Harald Warmelink. Handla med fri frakt och snabb leverans.

4 produkter

  1. Harald Warmelink - Online Gaming and Playful Organization, Inbunden. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    Inbunden, 2013

    2576 kr

    Lägg i varukorg

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …

  2. Harald Warmelink - Online Gaming and Playful Organization, E-bok. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    E-bok, 2014

    727 kr

    Lägg i varukorg

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …

  3. Harald Warmelink - Online Gaming and Playful Organization, E-bok. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    E-bok, 2014

    706 kr

    Lägg i varukorg

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …

  4. Harald Warmelink - Online Gaming and Playful Organization, Häftad. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    Häftad, 2016

    634 kr

    Lägg i varukorg

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …