Harley Stroh - Böcker
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11 produkter
11 produkter
175 kr
Skickas inom 3-6 vardagar
Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don’t dare to challenge the terrifying finality of death.Until now. In Blades Against Death, the adventurers cross between the realms of the living and the dead, and wager their souls in a desperate bid to steal a soul from Death’s hoary grasp. To win over the God of Dooms, you must be the most daring, stalwart and cunning and – when all else fails – willing to test your blades against Death!A mid-level adventure for the Dungeon Crawl Classics Role-Playing Game, Blades against Death offers characters a once in a lifetime escapade. Those that return from the Realms of the Dead will have earned the true title of Adventurer, while those that fail will spend eternity in Death’s service.
111 kr
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Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul – and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries…but a devil can afford to wait a very long time.After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
555 kr
Skickas inom 3-6 vardagar
The First Seven DCC RPG Adventures In One Volume!Tome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes:• Doom of the Savage Kings, first published as DCC #66.5• Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67• The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68• The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69• The Jewels of the Carnifex, first published as DCC #70• The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71• Beyond the Black Gate, first published as DCC #72Within the covers of this book lurk demonic hounds, terrible beastmen, avatars of chaos, moon devils, slumbering gods, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 1!
355 kr
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From whence comes the dread sorcerer Sezrekan, none can say, yet it is known that his physical appearance is always presaged by apparitions of strange polyhedrons that crave the blood of innocents. This set contains the very dice that Sezrekan sends forth before his arrival. You can divine numerological truths from the positions in which they fall, the better to spill the blood of your enemies.Contained within this tube you will find these 14 dice, ready for rolling on your table:D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.Exact dice colors will vary from what’s shown.Game on!
Dungeon Crawl Classics #100: The Music of the Spheres is Chaos - boxed set
Häftad, Engelska, 2024, 12-15 år
832 kr
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Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a legendary treasure-hoard: coffers spilling over with blazing gems, strongboxes bright with gold, and the jeweled idols of a thousand gods. They were never seen again. Today the gleaming domes at the top of the world have fallen to the passage of time and the crush of glaciers. Once-imperious halls are coated with dust and ice; memories of the fabled treasure hoard – and the heretical Theophages – are lost to antiquity. But deep within the heart of the mountain, the flames of Chaos sputter and flare. Now the legacy of the God Eaters is drawing to a close. With each thunderous turn of the Alembic Key, meteors streak the sky and prophets fling themselves from the turrets of high towers. In the alleys and the palaces, all know that the hour of the dragon will soon be at hand. Can you and your companions master the mysteries of the God Eaters in time? Or – like so many others before – will you succumb to the Music of the Spheres? The boxed set is bursting with the puzzles, foes, and magic only found in a DCC RPG adventure. Inside you will find the God Eaters’ grand alchymical experiment, with its spinning alembic and rotating elemental spheres. This takes the form of a large game board, approximately 17? x 22?, with four separate spinning maps that attach to the board. An adventure booklet of 112 pages provides hitherto unknown monsters, perils, and traps. These lurk in the forgotten corridors, certain to bring a quick end to overconfident explorers. Players will have the opportunity to study and manipulate the fabled Alembic Key, a relic rife with Theophagic sigils and zodiac signs. But beware, foolhardy reavers! Rotating the key spins the dungeon, transforming the PCs and altering reality itself! Left in the hands of a fidgety player, it could easily spell the end of the multiverse. This physical prop is composed of two spinning dials and is used by players during the adventure. And as befitting DCC #100, the adventure is replete with player handouts in the form of a 28 page booklet containing over 40 illustrations of the Alembic, its elemental spheres, and the terrors lurking within the dark halls, as well as the infamous Sheaves of Chaos. Finally, any adventure is only as good as the judge running it. Music of the Spheres is Chaos was designed with the judge in mind. The boxed set includes the Bookmark of 4 Parts – a tool for referencing the PCs’ own changes. This Boxed Set includes: Adventure Booklet (112 pages) Player Handout Booklet (28 pages and more than 40 illustrations) Large 17? x 22? Gameboard and four separate Spinning Maps Double-Sided Bookmark of 4 Parts (to track changes imposed by the Spinning Map) Alembic Key prop (used by players to spin the dungeon!) 3 Sheaves of Chaos handouts With its many unique components, Music of the Spheres is Chaos captures all the magic and wonder that you’ve come to expect from a DCC RPG adventure. But fans familiar with Harley Stroh’s work in Legacy of the Savage Kings, Sailors on the Starless Sea, and his many other adventures will know that our adventures are always far more than the sum of their parts. You won’t mistake this dungeon for any other adventure, anywhere, ever.
157 kr
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Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
487 kr
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Prepare for Harley Stroh’s sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts – the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.
Dungeon Crawl Classics #67: Sailors on the Starless Sea - Hardcover Edition
Inbunden, Engelska, 2025, 12-15 år
266 kr
Skickas inom 11-20 vardagar
The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's “Reverse Sailors”, an interview with adventure creator Harley Stroh, original sketch maps, and more!
584 kr
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From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory…or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora’s Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
193 kr
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The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The heroes must stop a foul rite at the font of chaos and win the day!
114 kr
Kommande
While investigating a slaver ring, the heroes are lured into the clutches of the rat king and tossed into his dungeon bereft of equipment. Do they have the mettle and wits to escape? Revenge of the Rat King is a 5E adventure designed for four to six 5th-level characters, who will advance to level 6 before the adventure’s conclusion. While any combination of character classes can undertake this challenge, rogues and sorcerers will prove extremely useful, and a party with a wide range of skills will have the best chance of survival. Above all, teamwork will be essential to the heroes’ success.