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Heather Chandler – författare

Visar alla böcker från författaren Heather Chandler. Handla med fri frakt och snabb leverans.

4 produkter

  1. Heather Chandler - Game Production Toolbox, Häftad. Tillgänglighet: Lägg i varukorg

    Game Production Toolbox

    Av Heather Chandler

    Häftad, 2020

    1098 kr

    Lägg i varukorg

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what …

  2. Heather Chandler - Game Production Toolbox, E-bok. Tillgänglighet: Lägg i varukorg

    Game Production Toolbox

    Av Heather Chandler

    E-bok, 2020

    1195 kr

    Lägg i varukorg

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what …

  3. Heather Chandler - Game Production Toolbox, E-bok. Tillgänglighet: Lägg i varukorg

    Game Production Toolbox

    Av Heather Chandler

    E-bok, 2020

    1195 kr

    Lägg i varukorg

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what …

  4. Heather Chandler - Game Production Toolbox, Inbunden. Tillgänglighet: Lägg i varukorg

    Game Production Toolbox

    Av Heather Chandler

    Inbunden, 2020

    2131 kr

    Lägg i varukorg

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what …