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Ian Millington – författare

Visar alla böcker från författaren Ian Millington. Handla med fri frakt och snabb leverans.

12 produkter

  1. Ian Millington - AI for Games, Third Edition, Häftad. Tillgänglighet: Lägg i varukorg

    AI for Games, Third Edition

    Av Ian Millington

    Häftad, 2020

    607 kr

    Lägg i varukorg

    AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are …

  2. Ian Millington - Game Physics Engine Development, Häftad. Tillgänglighet: Lägg i varukorg

    Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game

    Av Ian Millington

    Häftad, 2010

    952 kr

    Lägg i varukorg

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to …

  3. Ian Millington - AI for Games, Inbunden. Tillgänglighet: Lägg i varukorg

    AI for Games

    Av Ian Millington

    Inbunden, 2021

    2197 kr

    Lägg i varukorg

    What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and …

  4. Ian Millington - Game Physics Engine Development, E-bok. Tillgänglighet: Lägg i varukorg

    Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game

    Av Ian Millington

    E-bok, 2010

    892 kr

    Lägg i varukorg

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real …

  5. Ian Millington - AI for Games, Häftad. Tillgänglighet: Lägg i varukorg

    AI for Games

    Av Ian Millington

    Häftad, 2021

    427 kr

    Lägg i varukorg

    What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and …

  6. Ian Millington - AI for Games, E-bok. Tillgänglighet: Lägg i varukorg

    AI for Games

    Av Ian Millington

    E-bok, 2021

    489 kr

    Lägg i varukorg

    What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and …

  7. Ian Millington - AI for Games, E-bok. Tillgänglighet: Lägg i varukorg

    AI for Games

    Av Ian Millington

    E-bok, 2021

    484 kr

    Lägg i varukorg

    What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and …

  8. Ian Millington - Game Physics Engine Development, Inbunden. Tillgänglighet: Lägg i varukorg

    Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game

    Av Ian Millington

    Inbunden, 2017

    3156 kr

    Lägg i varukorg

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to …

  9. Ian Millington - AI for Games, Third Edition, Inbunden. Tillgänglighet: Lägg i varukorg

    AI for Games, Third Edition

    Av Ian Millington

    Inbunden, 2019

    5,0 utav 5 stjärnor. Totalt antal röster: (1)

    1882 kr

    Lägg i varukorg

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition …

  10. Ian Millington - AI for Games, Third Edition, E-bok. Tillgänglighet: Lägg i varukorg

    AI for Games, Third Edition

    Av Ian Millington

    E-bok, 2019

    698 kr

    Lägg i varukorg

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition …

  11. Ian Millington - AI for Games, Third Edition, E-bok. Tillgänglighet: Lägg i varukorg

    AI for Games, Third Edition

    Av Ian Millington

    E-bok, 2019

    714 kr

    Lägg i varukorg

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition …

  12. Ian Millington - Game Physics Engine Development, E-bok. Tillgänglighet: Lägg i varukorg

    Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game

    Av Ian Millington

    E-bok, 2010

    892 kr

    Lägg i varukorg

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to …