Ingrid Richardson – författare
252 kr
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741 kr
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2 619 kr
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874 kr
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The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone’s particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone—as a symbol, culture and a set of material practices around contemporary convergent mobile media—the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century.
874 kr
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The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone’s particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone—as a symbol, culture and a set of material practices around contemporary convergent mobile media—the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century.
676 kr
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226 kr
Skickas inom 5-8 vardagar
229 kr
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Have you ever considered how mobile media change what we see, hear and pay attention to, or how they alter our movement through the city? Over the last decade, mobile media and communication technologies have become deeply integral to our perception and bodily experience of the world.
In Bodies and Mobile Media, Ingrid Richardson and Rowan Wilken explore mobile media as a lens through which to understand how embodiment both shapes, and is shaped by, media experience. It offers a unique approach by focusing on specific sensory affordances and body parts – including the eyes, ears, face, hands and feet – to consider the uneven ratios of sensory perception at work in our engagement with mobile devices. Each chapter provides rich and accessible narratives of mobile media practices interwoven with current scholarship in media studies and phenomenology, with a concluding chapter that reflects on mobile media use as a synesthetic experience. By interpreting theoretical insights about the relationship between the body and technology, the book serves as an important work of knowledge translation. This work is crucial, the authors argue, if we are to critically understand how our perception and experience of the world are mediated by technology.
This book will be of interest to students and scholars in media, communication and cultural studies.
742 kr
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Have you ever considered how mobile media change what we see, hear and pay attention to, or how they alter our movement through the city? Over the last decade, mobile media and communication technologies have become deeply integral to our perception and bodily experience of the world.
In Bodies and Mobile Media, Ingrid Richardson and Rowan Wilken explore mobile media as a lens through which to understand how embodiment both shapes, and is shaped by, media experience. It offers a unique approach by focusing on specific sensory affordances and body parts – including the eyes, ears, face, hands and feet – to consider the uneven ratios of sensory perception at work in our engagement with mobile devices. Each chapter provides rich and accessible narratives of mobile media practices interwoven with current scholarship in media studies and phenomenology, with a concluding chapter that reflects on mobile media use as a synesthetic experience. By interpreting theoretical insights about the relationship between the body and technology, the book serves as an important work of knowledge translation. This work is crucial, the authors argue, if we are to critically understand how our perception and experience of the world are mediated by technology.
This book will be of interest to students and scholars in media, communication and cultural studies.
1 427 kr
Skickas inom 3-6 vardagar
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
2 482 kr
Skickas inom 3-6 vardagar
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
538 kr
Läs direkt efter köp
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
1 074 kr
Läs direkt efter köp
Data excess — particularly in digital media research — is inevitable. It emerges as the ‘debris’ and ‘leftovers’ from planning, fieldwork and writing; the words cut from drafts and copied to untouched and forgotten files; digital metadata automatically recorded to databases; the data archived but never analysed or published. What do or can we do with this excess from our research?
Thinking beyond academic constraints and the constant push towards the next new fundable thing, Data Excess in Digital Media Research explicitly engages with data that has been left behind, ignored, obscured or even ‘written out’ of research publications. Positioning ‘excess’ as a conceptual, methodological, ethical and pragmatic challenge and opportunity, the authors in this edited collection examine what can happen when media researchers return to their surplus archives and develop new knowledge from what would otherwise be under-explored excess.
Provoking an ethical reconsideration of what we do, or do not do, with excess data, this is a call to action for researchers and scholars to rethink how they conduct their research as the consequences of datafication grow ever more central to both our academic endeavours and our lives.
1 034 kr
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1 113 kr
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Data excess — particularly in digital media research — is inevitable. It emerges as the ‘debris’ and ‘leftovers’ from planning, fieldwork and writing; the words cut from drafts and copied to untouched and forgotten files; digital metadata automatically recorded to databases; the data archived but never analysed or published. What do or can we do with this excess from our research?
Thinking beyond academic constraints and the constant push towards the next new fundable thing, Data Excess in Digital Media Research explicitly engages with data that has been left behind, ignored, obscured or even ‘written out’ of research publications. Positioning ‘excess’ as a conceptual, methodological, ethical and pragmatic challenge and opportunity, the authors in this edited collection examine what can happen when media researchers return to their surplus archives and develop new knowledge from what would otherwise be under-explored excess.
Provoking an ethical reconsideration of what we do, or do not do, with excess data, this is a call to action for researchers and scholars to rethink how they conduct their research as the consequences of datafication grow ever more central to both our academic endeavours and our lives.
1 084 kr
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1 416 kr
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This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.
1 084 kr
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402 kr
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