J. F. DiMarzio – författare
460 kr
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Master the Android mobile development platform
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer''s Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You''ll also learn how to create custom Content Providers and database-enable your applications using SQLite.
Install and configure Java, Eclipse, and Android pluginCreate Android projects from the Eclipse UI or command lineIntegrate web content, images, galleries, and soundsDeploy menus, progress bars, and auto-complete functionsTrigger actions using Android Intents, Filters, and ReceiversImplement GPS, Google Maps, Google Earth, and GTalkBuild interactive SQLite databases, calendars, and notepadsTest applications using the Android Emulator and Debug Bridge460 kr
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Get started with JavaFX
Develop and deploy interactive client applications in no time with help from this practical tutorial from Oracle Press. With a focus on working in NetBeans IDE, Quick Start Guide to JavaFX explains how to use JavaFX layouts, draw shapes, use coloring and gradient tools, load images, apply effects and transformations, include animation, and embed media. You''ll also get details on using JavaFX events, subclassing existing nodes, creating custom nodes, working with WebView, and styling your applications with CSS. Designed for easy learning, the book features:
Key Skills & Concepts -- Chapter-opening lists of specific skills covered in the chapterAsk the Expert -- Q&A sections filled with bonus information and helpful tipsTry This -- Hands-on exercises that show you how to apply your skillsNotes -- Extra information related to the topic being coveredTips -- Helpful reminders or alternate ways of doing thingsCautions -- Errors and pitfalls to avoidAnnotated Syntax -- Example code with commentary that describes the programming techniques being illustratedSelf-tests -- Chapter-ending quizzes to reinforce your skills786 kr
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Learn all of the basics needed to join the ranks of successful Android game developers. You''ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You''ll LearnGain the fundamentals of game programming in the context of the Android platformUse Android''s APIs for graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL gamesWho This Book Is ForPeople with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.206 kr
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236 kr
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