J. Scott Savage – författare
163 kr
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48 kr
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For readers who like thrills with their laughs, Case File 13 is a satisfying new series that blends irreverent humor, page-turning adventure, a mysterious narrator, and the kind of authentic characters that will leave young readers convinced this story is about their own best friends.
Case File 13: Zombie Kid follows three monster-obsessed friends who must solve fiendishly funny mysteries in their creepy hometown. Nick, Carter, and Angelo are obsessed with all things monster. And every Halloween they get to show off their monster-knowledge with elaborate homemade costumes. But this year, a surprise trip to the house of an aunt who may have been a voodoo queen throws a major wrench into the boys’ Halloween plans and lands Nick with a cursed amulet that turns him into a real, live (well, undead) zombie.
To Nick and his friends, this is . . . awesome! At first. Then the whole zombie thing starts to get a little out of hand (literally), and the boys have to go on a chilling adventure to reverse the curse. One that involves a talking cat, a skeleton who likes candy corn, and even the dreaded Zombie King himself.
191 kr
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43 kr
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With thrills, chills, and laughs on every page, plus a boy-girl rivalry that will leave you in stitches, this is one frighteningly funny book you don''t want to miss. In this second book in a middle grade series that''s "sure to please young readers looking for a thrill" (Kirkus Reviews, starred review), three monster-obsessed friends must take on a mad scientist who is literally stitching together a Frankenstein-esque football team.
Nick, Carter, and Angelo are back to monster business as usual. They''re even filming a monster movie for a school project on Building a Brighter Tomorrow. (There''s a connection there somewhere, they swear.) But when a new private school arrives in town boasting a football team that''s inhumanly good, the boys start to suspect they may have a real monster mystery on their hands. And what''s worse, they may need help from their girl rivals, Angie, Tiffany, and Dana, to get to the bottom of it.
191 kr
Skickas inom 3-6 vardagar
48 kr
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With thrills, chills, and laughs on every page, this gruesomely funny book will leave you seeing double! In this third book in the acclaimed middle grade series that is "sure to please young readers looking for a thrill" (Kirkus Reviews, starred review), three monster-obsessed friends accidentally unleash an army of evil twins onto their hometown.
Nick, Carter, and Angelo have defeated the Zombie King, taken down a mad scientist, and, toughest of all, even learned to cooperate with their monster-loving girl rivals. But when the three friends head on a camping trip with Nick's parents, a fateful hike in the woods leads the boys to a creature that can change its shape at will and even mimic the boys' voices. Carter sneaks the little guy into his backpack and takes him home, and so the trouble begins. And in this frighteningly funny adventure, trouble always comes in twos. . . .
With the same "mix of creepy chills and laugh-out-loud humor" that made bestselling author James Dashner call Zombie Kid "the perfect book," this third book in the Case File 13 series will leave you rolling in your tomb.
327 kr
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For readers who like thrills with their laughs, Case File 13 is a satisfying new series that blends irreverent humor, page-turning adventure, a mysterious narrator, and the kind of authentic characters that will leave young readers convinced this story is about their own best friends.
Case File 13: Zombie Kid follows three monster-obsessed friends who must solve fiendishly funny mysteries in their creepy hometown. Nick, Carter, and Angelo are obsessed with all things monster. And every Halloween they get to show off their monster-knowledge with elaborate homemade costumes. But this year, a surprise trip to the house of an aunt who may have been a voodoo queen throws a major wrench into the boys’ Halloween plans and lands Nick with a cursed amulet that turns him into a real, live (well, undead) zombie.
To Nick and his friends, this is . . . awesome! At first. Then the whole zombie thing starts to get a little out of hand (literally), and the boys have to go on a chilling adventure to reverse the curse. One that involves a talking cat, a skeleton who likes candy corn, and even the dreaded Zombie King himself.
48 kr
Läs direkt efter köp
With thrills, chills, and laughs on every page, this fourth book in the tween series “sure to please young readers looking for a thrill” (Kirkus Reviews, starred review) follows three monster-obsessed best friends on a trip to a haunted Mexican pyramid.
The Three Monsterteers—Nick, Carter, and Angelo—have defeated the Zombie King, taken down a mad scientist, and even squared off with their own evil twins. But all that pales in comparison to the trio’s latest monster mystery, which begins with a family trip to Mexico to explore some forgotten Mayan pyramids alongside a group of archaeologists.
When the boys arrive at the archaeological site, they learn of a previous expedition that vanished into these very pyramids fifty years ago. Angelo is convinced that aliens must have been involved, but Nick starts to suspect that the disappearance had more to do with an ancient Mayan curse—one that may still hang over the ruins today. Using their knowledge of real Mayan mythology, the three friends must unravel the secret history of the curse—before someone very close to Nick ends up trapped in the underworld forever.
With the same “mix of creepy chills and laugh-out-loud humor” that made bestselling author James Dashner call Zombie Kid “the perfect book,” this fourth book in the Case File 13 series will leave you rolling in your tomb.
227 kr
Skickas inom 3-6 vardagar
128 kr
Läs direkt efter köp
227 kr
Skickas inom 3-6 vardagar
128 kr
Läs direkt efter köp
297 kr
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After finding a compass and clues left by Kallista’s father, Leo Babbage, Trenton and Kallista head west aboard their homemade mechanical dragon to search for the missing inventor. The two teenagers hope to find answers about their mountain city of Cove, but instead, they find only a blackened forest, ruined buildings, and a small underground city.
Almost immediately, Trenton and Kallista get caught up in a civil war between a clan of scavengers called Whipjacks and the Order of the Beast—people who believe that dragons are immortal and divine.
Stranded in a new city, the two friends meet Plucky, a Whipjack girl with mechanical legs, and Ander, a young member of the Order who claims humans are able to communicate with dragons. Can they trust anyone, or have they unknowingly stepped into a trap?
297 kr
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Trenton Colman is exceptionally creative with a knack for all things mechanical. But his talents are viewed with suspicion in Cove, a steam-powered city built inside a mountain. In Cove, creativity is a crime and “invention” is a curse word.
Kallista Babbage is a repair technician and daughter of the notorious Leo Babbage, who died in an explosion—an event the leaders of Cove point to as an example of the danger of creativity.
Working together, Trenton and Kallista learn that Leo Babbage was developing a secret project before he perished. Following clues he left behind, they begin to assemble a strange machine that is unlike anything they’ve ever seen before. They soon discover that what they are building may threaten every truth their city is founded on—and quite possibly their very lives.
297 kr
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In the third and final volume of the bestselling Mysteries of Cove series, Trenton and Kallista—along with their friends, Plucky, Simoni, Angus, and Clyde—fly their mechanical dragons south toward San Francisco, looking to rescue any survivors from the battle of Seattle.
Arriving in San Francisco and investigating the area in secret, the young riders are reunited with Kallista’s father, Leo Babbage, who reveals that the humans in the city are working as slaves to the dragons, but that they don’t want to be rescued—himself included. He says they are being protected by their new master: a huge, powerful white dragon who lives in an impenetrable tower fortress overlooking the city. Kallista is stunned by the news. Why would her father ever willingly want to work for dragons?
Trenton and his friends are confronted by the guards and their mechanical dragons are seized. Evading capture, the young riders escape and begin looking for a way to break the white dragon’s hold over the city—and over Leo. Working with the kids from the city, the young riders track down the source of the dragon’s power to an underground chamber accessible only through an underwater passageway below the tower fortress.
With the white dragon watching their every move, Trenton and Kallista will need every bit of creativity and ingenuity they can manage to find a way to retrieve their stolen dragons, enter the tower fortress, and take down the dragons once and for all.
163 kr
Skickas inom 3-6 vardagar
200 kr
Skickas inom 3-6 vardagar
200 kr
Skickas inom 3-6 vardagar
297 kr
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Something monstrous has been found in the magic world of Wonderland and it wants to get out.
Lewis Carroll created a curious and fantastical world in his classic book Alice in Wonderland, but he secretly recorded the true story of his actual travels to Wonderland in four journals which have been lost to the world … until now.
Celia and Tyrus discover the legendary Lost Diaries of Wonderland and fall into a portal that pulls them into the same fantasy world as the White Rabbit and the Mad Hatter. However, Wonderland has vastly changed. A darkness has settled over the land, and some creatures and characters that Tyrus remembers from the book have been transformed into angry monsters.
Celia and Tyrus make their way through this unpredictable and dangerous land, helped by familiar friends including the Cheshire Cat and a new character, Sylvan, a young rabbit. Together, they desperately work to solve puzzles and riddles, looking for a way out of Wonderland. But the danger increases when the Queen of Hearts begins hunting them. Believing the two young visitors hold the key to opening multiple portals to multiple worlds, she will stop at nothing to capture them.
It’s up to Celia and Tyrus to save Wonderland and the real world. It’s a race against time before they are trapped in Wonderland forever.
279 kr
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After returning from Wonderland, Celia and Tyrus journey to the Looking-Glass World to reclaim their mirror images and stop a war between two powerful queens.
When the Bandersnatch steals one of Lewis Carroll’s lost diaries, Celia and Tyrus try to get it back, only to tumble through a magic mirror into the Looking-Glass World, a place where everything—themselves included—is divided in two. Celia’s logic and Tyrus’s imagination now belong to their mirror images, Lia and Ty.
Left without their greatest problem-solving skills, Celia and Tyrus must rely on each other as they play a massive game of chess to try to catch their mirror images. Along the way, they engage in a rhyming battle with Tweedle Dee and Tweedle Dum, seek advice from Humpty and Dumpty, and learn how to believe in the impossible from the White Queen, who remembers the future as if it were the past.
As the final battle draws near, Celia and Tyrus form an uneasy alliance with Lia and Ty to find the legendary vorpal sword—the only weapon powerful enough to stop the war. If they fail, not only will two kingdoms be destroyed, but Celia and Tyrus might never regain their stolen talents and could be trapped in the Looking-Glass World forever.
698 kr
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A young treasure hunter must decipher clues, solve puzzles, and search his school for a long-lost chest filled with decades of confiscated toys.
Ordinary Elementary is anything but ordinary. Below the classrooms are winding, abandoned, underground passages filled with lost treasures. Fifth-grader Graysen Foxx, aka The Gray Fox—finder of secrets, solver of mysteries, and explorer of the unknown—is hot on the trail of the legendary treasure of long-since-retired Principal Redbeard, which includes a decades’ worth of confiscated gadgets, rare comic books, first-edition Pokémon trading cards, an original Rubik’s Cube, and a retro football handheld video game.
Graysen is determined to find the treasure and share it with his fellow students. His nemesis, Raven Ransom—a fifth-grade girl nicknamed “The Red Raven"—plans to stop him and claim the prizes for herself, just like she did with the game-winning home run kickball everyone thought was lost on the roof of the school.
Wearing his adventurer-iconic fedora, journaling in his field notebook, and wielding his elastic stretchy hand, Graysen is ready for action. But can he avoid the second-grade spy network working for Raven? Could the third-grade twins, Maya and Jack, give him an advantage? Can he avoid the ruthless sixth graders while trying to protect the innocent first graders? And who is the mysterious Midnight Moth who is leaving cryptic notes and riddles?
It’s a battle between courage and cunning, smarts and shrewdness, charity and cheating. With the treasure on the line, can Graysen trust his rival—or is it just another one of her traps? May the best treasure hunter win!
209 kr
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A young treasure hunter must decipher clues, solve puzzles, and search his school for a long-lost chest filled with decades of confiscated toys.
Ordinary Elementary is anything but ordinary. Below the classrooms are winding, abandoned, underground passages filled with lost treasures. Fifth-grader Graysen Foxx, aka The Gray Fox—finder of secrets, solver of mysteries, and explorer of the unknown—is hot on the trail of the legendary treasure of long-since-retired Principal Redbeard, which includes a decades’ worth of confiscated gadgets, rare comic books, first-edition Pokémon trading cards, an original Rubik’s Cube, and a retro football handheld video game.
Graysen is determined to find the treasure and share it with his fellow students. His nemesis, Raven Ransom—a fifth-grade girl nicknamed “The Red Raven"—plans to stop him and claim the prizes for herself, just like she did with the game-winning home run kickball everyone thought was lost on the roof of the school.
Wearing his adventurer-iconic fedora, journaling in his field notebook, and wielding his elastic stretchy hand, Graysen is ready for action. But can he avoid the second-grade spy network working for Raven? Could the third-grade twins, Maya and Jack, give him an advantage? Can he avoid the ruthless sixth graders while trying to protect the innocent first graders? And who is the mysterious Midnight Moth who is leaving cryptic notes and riddles?
It’s a battle between courage and cunning, smarts and shrewdness, charity and cheating. With the treasure on the line, can Graysen trust his rival—or is it just another one of her traps? May the best treasure hunter win!
698 kr
Lyssna direkt efter köp
Graysen Foxx must use his extraordinary detective skills to solve the strange, mind-bending clues of the Illuminerdy—a secret society of school nerds who guard a powerful treasure.
Graysen Foxx is no stranger to the mysteries hidden in Ordinary Elementary—the bat-filled tunnels, the secret passageways, the underground chambers, and the sticky spiderwebs—and he’s on the hunt for a creepy old painting that will guarantee his victory in the school’s Halloween room contest. But finding and claiming the painting is only the beginning of a wild adventure filled with puzzles that will put Graysen’s treasure-hunting skills to the test.
When Graysen finds a mysterious symbol on the back of a dusty spelling bee medal, the discovery spreads like creamy peanut butter, and fifth grader “Let’s Make a Deal” Larry immediately offers to trade for it. But before Graysen can learn who Larry is working for, a masked second grader steals the medal.
Who wants the medal and why? Was it Graysen’s nemesis, Raven? The second-grade spy network? Or the Doodler, the sixth-grade boss who blames a lost spelling bee for ruining his life?
While researching what the symbol might mean, Graysen and the twins, Maya and Jack, cross paths with a secret society of super-smart nerds and techies who call themselves the Illuminerdy. Ringing an ancient gong reveals a treasure so powerful, it could change the world of education forever. Now, Graysen and Raven must work together to outwit the secret society by uncovering a bone-rattling secret that the Illuminerdy will do anything to protect.
279 kr
Lyssna direkt efter köp
Graysen Foxx must use his extraordinary detective skills to solve the strange, mind-bending clues of the Illuminerdy—a secret society of school nerds who guard a powerful treasure.
Graysen Foxx is no stranger to the mysteries hidden in Ordinary Elementary—the bat-filled tunnels, the secret passageways, the underground chambers, and the sticky spiderwebs—and he’s on the hunt for a creepy old painting that will guarantee his victory in the school’s Halloween room contest. But finding and claiming the painting is only the beginning of a wild adventure filled with puzzles that will put Graysen’s treasure-hunting skills to the test.
When Graysen finds a mysterious symbol on the back of a dusty spelling bee medal, the discovery spreads like creamy peanut butter, and fifth grader “Let’s Make a Deal” Larry immediately offers to trade for it. But before Graysen can learn who Larry is working for, a masked second grader steals the medal.
Who wants the medal and why? Was it Graysen’s nemesis, Raven? The second-grade spy network? Or the Doodler, the sixth-grade boss who blames a lost spelling bee for ruining his life?
While researching what the symbol might mean, Graysen and the twins, Maya and Jack, cross paths with a secret society of super-smart nerds and techies who call themselves the Illuminerdy. Ringing an ancient gong reveals a treasure so powerful, it could change the world of education forever. Now, Graysen and Raven must work together to outwit the secret society by uncovering a bone-rattling secret that the Illuminerdy will do anything to protect.
273 kr
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