J. Tuomas Harviainen – författare
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6 produkter
Transforming Society and Organizations through Gamification
From the Sustainable Development Goals to Inclusive Workplaces
Av Agnessa Spanellis, J. Tuomas Harviainen
Inbunden, 2021
1129 kr
Lägg i varukorg
Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …
Transforming Society and Organizations through Gamification
From the Sustainable Development Goals to Inclusive Workplaces
Av J. Tuomas Harviainen, Agnessa Spanellis
E-bok, 2021
1502 kr
Lägg i varukorg
Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …
Transforming Society and Organizations through Gamification
From the Sustainable Development Goals to Inclusive Workplaces
Av Agnessa Spanellis, J. Tuomas Harviainen
Häftad, 2022
1129 kr
Lägg i varukorg
Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …
Digital Make-Believe
Av Phil Turner, J. Tuomas Harviainen
Inbunden, 2016
567 kr
Lägg i varukorg
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …
Digital Make-Believe
Av J. Tuomas Harviainen, Phil Turner
E-bok, 2016
755 kr
Lägg i varukorg
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …
Digital Make-Believe
Av Phil Turner, J. Tuomas Harviainen
Häftad, 2018
568 kr
Lägg i varukorg
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …