Bokus

J. Tuomas Harviainen – författare

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6 produkter

  1. Agnessa Spanellis, J. Tuomas Harviainen - Transforming Society and Organizations through Gamification, Inbunden. Tillgänglighet: Lägg i varukorg

    Transforming Society and Organizations through Gamification

    From the Sustainable Development Goals to Inclusive Workplaces

    Av Agnessa Spanellis, J. Tuomas Harviainen

    Inbunden, 2021

    1129 kr

    Lägg i varukorg

    Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …

  2. J. Tuomas Harviainen, Agnessa Spanellis - Transforming Society and Organizations through Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Transforming Society and Organizations through Gamification

    From the Sustainable Development Goals to Inclusive Workplaces

    Av J. Tuomas Harviainen, Agnessa Spanellis

    E-bok, 2021

    1502 kr

    Lägg i varukorg

    Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …

  3. Agnessa Spanellis, J. Tuomas Harviainen - Transforming Society and Organizations through Gamification, Häftad. Tillgänglighet: Lägg i varukorg

    Transforming Society and Organizations through Gamification

    From the Sustainable Development Goals to Inclusive Workplaces

    Av Agnessa Spanellis, J. Tuomas Harviainen

    Häftad, 2022

    1129 kr

    Lägg i varukorg

    Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, …

  4. Phil Turner, J. Tuomas Harviainen - Digital Make-Believe, Inbunden. Tillgänglighet: Lägg i varukorg

    Digital Make-Believe

    Av Phil Turner, J. Tuomas Harviainen

    Inbunden, 2016

    567 kr

    Lägg i varukorg

    Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …

  5. J. Tuomas Harviainen, Phil Turner - Digital Make-Believe, E-bok. Tillgänglighet: Lägg i varukorg

    Digital Make-Believe

    Av J. Tuomas Harviainen, Phil Turner

    E-bok, 2016

    755 kr

    Lägg i varukorg

    Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …

  6. Phil Turner, J. Tuomas Harviainen - Digital Make-Believe, Häftad. Tillgänglighet: Lägg i varukorg

    Digital Make-Believe

    Av Phil Turner, J. Tuomas Harviainen

    Häftad, 2018

    568 kr

    Lägg i varukorg

    Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, …