Jared Tarbell - Böcker
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4 produkter
4 produkter
348 kr
Skickas inom 10-15 vardagar
Creating web designs and site content in Macromedia Flash MX can be a lot of fun, but there are always tasks that you'll want to do again and again. It's always a bit of a hassle to have to keep recreating and tweaking the same old content or functionality in different projects, so why can't you just reuse what you've created? With components, you can do just that! Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. No fuss, no bother - you can repurpose the standard elements of your design, application, or game, and use them over and over again. But wait, it gets better! Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. In this book (and on the CD) youill find a perfect combination of creative and functional components from some of today's leading Flash designers and developers.Just look at the fantastic components you get: - Event Calendar - David Doull - Text Editor - Josh Dura - XML News Ticker - Jon Steer - Tool Tip - Brandon Williams - Sketchpad - Steve Young - Video Player - Jen DeHaan - Image Scroller - Brian Monnone - Pattern Generators - Paul Prudence - TabControl - Jeremy Larkin - Sliding Panel - Todd Marks - ColorPicker - Jeremy Larkin - Game Player Selector - Todd Coulson - Particle Emitter - Jared Tarbell - Layout Manager - Michael Montagna - Data Grid - Daryn Nakhuda - Movie Loader - Aral Balkan - Image Modulators - Lifaros - XML-to-ActionScript Converter - Mike Pearce - Virtual 3D Trackball - James Palmer - Text Animations - Todd Yard - Dynamic Text Manager - Peter Elst Each of these components is included on the accompanying CD, ready to incorporate within your designs, along with plenty of example files giving practical demonstrations of their use. On top of that, each chapter in this book presents a comprehensive designer-oriented guide that will help you to get the most out of using all of the featured components.If youire a Flash designer, of any ability from novice to professional, this book will increase the power of your Flash designs and enhance your project workflow n instantly! From the Publisher This book is for experienced Flash users and novices alike. That is the beauty of Flash components, they are so easy to use that those who are fairly new to Flash can use them to create movies that would ordinarily be out of their reach, whereas the more experienced designer can use them as great time-saving tools, cutting the time needed to create their applications and improving their productivity.
408 kr
Skickas inom 10-15 vardagar
So you think you've got to grips with the new features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into the latest version of Flash. With this title we run the gamut of new features, from the Drawing API ("to die for"), through new Video compression, Scriptable Masks and Components. We explore the new territory with Experimental Interfaces, check out the improvements in the 3D arena, and quarry the backend technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival Final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers -- and where we go from here.Book Info Provides the competent Flash user the means to become an advanced user in terms of creativity, and also the ability to become an advanced MX user by working with the new tools.
348 kr
Skickas inom 10-15 vardagar
Digital 3D is a tricky area - and until the day someone makes 3D TV commercially viable, it's going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year's wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: we're not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash. This book will show you that you can: * Lie your way into 3D with simple drawing techniques * Cheat a 3D interface with cunning use of light and shadow * Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time * Hoodwink visitors into thinking theyre witnessing focus and depth of field * Improve your depth of deception with an innovative slice engine to create convincing 3D objects * Trick users into thinking they're moving through a 3D space
438 kr
Skickas inom 10-15 vardagar
Forget school math class, Flash math is about fun. It's what you do in your spare time - messing around with little ideas until the design takes over and you end up with something beautiful, bizarre, or just downright brilliant. It's a book of iterative experiments, generative design; a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no one's looking so you can go back to that Flash movie that you were tinkering with 'til 3 o'clock this morning. In "New Masters of Flash" the designers told us about themselves and deconstructed their finest effects. This time we've gathered the best in one book and simply asked them to go away and do what they do best: play. We give you the code and explain the essence, then you take your inspiration and run with it.