Jeff Ashworth – författare
Visar alla böcker från författaren Jeff Ashworth. Handla med fri frakt och snabb leverans.
13 produkter
13 produkter
Inbunden, Engelska, 2022
295 kr
Skickas inom 3-6 vardagar
Inbunden, Engelska, 2025
268 kr
Skickas
When your players are traveling through the wilderness from Point A to Point B, here's the key to making that journey as intriguing and exciting as possible!As every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they'd like to be tomorrow. That's where The Game Master's Book of Legendary Locations comes in.Legendary Locations provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration.In addition, Legendary Locations also includes dozens of roll tables for determining random encounters, eerie occurrences, natural hazards and more, to ensure players are always experiencing something unique and unexpected.
Inbunden, Engelska, 2020
210 kr
Skickas
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location - whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore - has to be improvised on the fly by the Game Master (GM). As every GM knows, no matter how many story hooks, maps or characters you painstakingly create in advance, your best-laid plans are often foiled by the outcome of an unexpected dice role or your players refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome provides 100 maps and 300 tables for all types of encounters, from temples and taverns to ships, wizard's lairs and much more! Each entry includes original handdrawn maps and multiple tables designed to help GMs fill in the sights, sounds and possible encounters in each location. This allows GMs to start new adventures or enhance existing ones on the fly. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. There are nearly three million possible adventure combinations in all - enough to delight players for hours on end.
Inbunden, Engelska, 2024
197 kr
Skickas
Jeff Ashworth, author of the bestselling Game Master series of resource books for the world's most popular roleplaying game, combines his depth of knowledge about the mechanics of dice-based RPGs and the universal experiences gathered while playing a campaign to create a ruleset for leveling up your own life.Featuring invaluable lessons drawn directly from TTRPGs such as Dungeons & Dragons, Pathfinder, Starfinder, Blades in the Dark, Fiasco and other TTRPGs (“Always check for traps;” “Never underestimate the power of a short rest;” “Don’t feed the trolls”) as well as in-depth analyses of the ways in which these games’ character archetypes can be successful models for varying approaches to life (“Rage is My Armor: How to Live Like a Barbarian and Keep Your Job”), this player’s handbook for the game of life also features high concept illustrations of (and strategies for defeating) horrifying real-world monsters like that pile of junk in the garage, the soul-sucking ghost of nostalgia and the many-headed hydra that is the work/life balance.With more hilarious, practical lessons than you can fit in a bag of holding, and referencing more than a dozen popular tabletop roleplaying games, it’s a self-improvement book for anyone seeking guidance (both the spell and the advice) in their daily lives.
Häftad, Engelska, 2023
144 kr
Skickas inom 5-8 vardagar
218 kr
Skickas
As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can’t possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master’s Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they’ve come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures.Featuring plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, it's everything readers loved about the first book - but EVEN MORE. This action-packed tome is the remedy for maladies Game Masters didn't even know they had.Includes:· Dozens of plug-and-play encounter locations suitable for most fantasy settings· Variant roll tables to mix up the action for every map· Three one-shot adventures to flow into your own campaigns· And much more!
268 kr
Skickas
The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party’s (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Del 1 - Game Master Series
Game Master's Book of Magic & Mayhem for Kids
Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players
Häftad, Engelska, 2026, 9-12 år
173 kr
Skickas
The Game Master’s Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.Inside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? The Book of Magic and Mayhem has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they’re helping or hindering the players.The book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.Designed to spark creativity and enhance every gaming session, The Book of Magic and Mayhem is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.
Inbunden, Engelska, 2026
491 kr
Kommande
This deluxe edition of the bestselling Game Master's Book of Traps, Puzzles and Dungeons presents the same fan-favorite material in a stunning, archive-worthy package designed to stand out on your shelf—and intimidate your players! The deadliest Game Master's book now has looks to kill as well! This deluxe, archive-quality edition of the bestselling Game Master's Book of dnd traps, roleplaying game puzzles and dungeons and dragons provides dungeon masters with endless options for populating their campaigns with challenging brain games, rpg puzzles, spiked pits, Rube Goldberg–style deathtraps and much more, everything they need to push player characters to their limit and bring new levels of excitement (and anxiety) to their tabletop rpg. While this new edition provides the same great information as the original, with challenges designed to keep your players on their toes for hours on end, it now comes packaged in a truly stunning, limited-edition package, bound in black imitation leather with silver and crimson foil stamping on the front and spine, sewn binding, rounded spine with pronounced hubs, a satin-finish ribbon marker and metallic crimson page edges. This, as well as the exciting new cover design will stun your players, give their PCs pause when entering a new dungeon and stand out on your shelf like never before.
Inbunden, Tyska, 2023
228 kr
Skickas inom 3-6 vardagar
Inbunden, Tyska, 2024
228 kr
Skickas inom 3-6 vardagar
2025
826 kr
Tillfälligt slut
This extraordinary boxed set collects three of the most popular volumes in the Game Master 5E RPG book series. Inside, players will find:- The Game Master's Book of Astonishing Random Tables, with a foreword by Critical Role’s Robbie Daymond, and illustrations by Chris Seaman and Doug Kovacs- The Game Master's Book of Instant Towns and Cities, with contributions from Bob Mason (AKA Bob World Builder), Jonah Fishel, Tristan Fishel, and Ben Egloff, and illustrations by Matheus Graef and award-winning Luke Eidenschink- The Game Master's Book of Legendary Locations, with a foreword by former WOTC line manager Eytan Bernstein, plus contributions from Jonah Fishel, Tristan Fishel and Ben Egloff, and illustrations by Conceptopolis and Luke EidenschinkIt's everything you need to build extraordinary fantasy worlds from the ground up, from pantheons of gods and the temples that serve them, to the urban centers that drive the cultures that give your homebrew world life, to the magical or fantastical locations that keep players on the go, in search of the most challenging, mind-blowing frontiers of magic, mystery and mayhem.