J.F. DiMarzio – författare
456 kr
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Get started with JavaFX
Develop and deploy interactive client applications in no time with help from this practical tutorial from Oracle Press. With a focus on working in NetBeans IDE, Quick Start Guide to JavaFX explains how to use JavaFX layouts, draw shapes, use coloring and gradient tools, load images, apply effects and transformations, include animation, and embed media. You'll also get details on using JavaFX events, subclassing existing nodes, creating custom nodes, working with WebView, and styling your applications with CSS. Designed for easy learning, the book features:
Key Skills & Concepts -- Chapter-opening lists of specific skills covered in the chapterAsk the Expert -- Q&A sections filled with bonus information and helpful tipsTry This -- Hands-on exercises that show you how to apply your skillsNotes -- Extra information related to the topic being coveredTips -- Helpful reminders or alternate ways of doing thingsCautions -- Errors and pitfalls to avoidAnnotated Syntax -- Example code with commentary that describes the programming techniques being illustratedSelf-tests -- Chapter-ending quizzes to reinforce your skills2 255 kr
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621 kr
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865 kr
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Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn
Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android''s APIsfor graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL gamesWho This Book Is For
Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
1 284 kr
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