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10 produkter
168 kr
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You can never have too many monsters! This sourcebook contains 46 newmonsters found in the Inner Sea region — all invented specifically forthe Pathfinder Campaign Setting. Some, like the gearsmen of Numeria orthe moth-like star monarchs who serve the goddess of dreams, have been mentionedmany times in Pathfinder Campaign Setting books, but others like thealien vespergaunt or Rahadoum's desert-dwelling whirlmaws have only beenobliquely illustrated or mentioned before. And some make their appearance forthe first time in print! With monsters ranging in challenge rating from 1/2(such as the capering monkey goblin or the enigmatic lashuntas) all the way upto beyond CR 20 (including two immense spawn of Rovagug and three powerfuloutsiders with sinister agendas for the Inner Sea region, like the exiledinfernal duke Lorthact), along with three new monstrous templates (the exoticmind-draining vetala vampire, the blighted fey of Fangwood, and the twistedmutants of the Mana Wastes), the Inner Sea Bestiary is set to add a hostof new favorite beasties to any Pathfinder game!
232 kr
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The winter portal has closed, but the heroes now find themselves trapped inthe frozen land of Irrisen with an urgent quest — to find Baba Yaga! Inorder to track down the missing Queen of Witches, the heroes must brave themonster-infested capital city of Whitethrone, where Baba Yaga's Dancing Hut hasbeen captured and put on display. Will possession of the miraculous artifactlead them to the Witch Queen, or will they die a cold death at the hands ofIrrisen's White Wtches? A Pathfinder Roleplaying Game adventure for 4th-level characters,The Shackled Hut continues the Reign of Winter Adventure Path, inwhich players fight off a magical winter by venturing into the fabled hut of theancient witch Baba Yaga and trace her schemes across the worlds. This volumealso includes details on the goddess Milani the Everbloom, an article on theecology of the winter wolf, several new monsters, and new fiction in thePathfinder’s Journal by Kevin Andrew Murphy.
Pathfinder Adventure Path: Wrath of the Righteous Part 3 - Demon’s Heresy
Häftad, Engelska, 2013, 15+ år
232 kr
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The heroes have reclaimed the city of Drezen and the lost sacred bannerknown as the Sword of Valor, and in doing so have established a significantfoothold behind enemy lines. With the demon armies still concentrating theirattacks to the south, the heroes must now set off into the heart of theWorldwound to seek out powerful new allies and strike a mortal blow against theTemplars of the Ivory Labyrinth!Demon’s Heresy is a Pathfinder Roleplaying Gameadventure for 9th-level characters who have gained three mythic tiers. Theadventure utilizes rules from Mythic Adventures to portray a campaign oftruly epic potential. An exploration of the eerie powers of the beings known asthe worms that walk and an examination of the druidic beliefs of the Green Faithround out this volume. A bestiary of several monsters (including the third ofsix demon lords that will be presented during the campaign!) and part three ofRobin D. Laws's new Pathfinder Journal also await discovery in this newinstallment of Pathfinder Adventure Path.
136 kr
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Embrace your inner villain and command the powers of evil! Along with newcharacter options like wicked feats, blasphemous spells, and damnable magicitems, this sourcebook contains all the information Pathfinder RPGplayers need in order to indulge their dark sides and make the forces of goodquake in their boots. You’ve been a herald of good with PathfinderPlayer Companion: Champions of Purity and mastered the forces of neutralitywith Champions of Balance; now embrace the strength of cruelty and revelin wretchedness with Champions of Corruption!
Pathfinder Adventure Path: Giantslayer Part 4 - Ice Tomb of the Giant Queen
Häftad, Engelska, 2015, 15+ år
224 kr
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Following the trail of the Storm Tyrant’s armies, the heroes come to afrost giant village that serves as a training camp, led by a frost giantgraveknight who issues orders from within an icy crypt. As the heroes engage inguerrilla tactics to weaken the army of giants and disband the training camp,they ally with a red dragon who is attempting to infiltrate the giant camp forher own insidious purposes. Once they’ve broken the ranks of the giants inthe camp outside, the heroes venture into an icy crypt to defeat their undeadleader, learning that the best graduates of the training camp are sent on to anelite military academy run by fire giants.A Pathfinder Roleplaying Game adventure for 10th-level characters,Ice Tomb of the Giant Queen continues the Giantslayer AdventurePath. Several new monsters, an overview of the most infamous graveknights towalk Golarion, an exploration of the giant organizations of the Inner Sea, andClinton J. Boomer’s Pathfinder Journal round out this volume of thePathfinder Adventure Path.
Pathfinder Adventure Path: Hell's Rebels Part 5 - The Kintargo Contract
Häftad, Engelska, 2016, 15+ år
253 kr
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The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they’ve won, it’s just a matter of time before the rulers of Cheliax respond with open war—a war that would likely destroy Kintargo. The key to Kintargo’s defense lies in the lines of a single sprawling scroll recovered from the Church of Asmodeus—the Kintargo Contract. Within this contract’s rules and stipulations lie numerous loopholes and opportunities to use Cheliax’s own love of law against them; to use the Kintargo Contract to secure not just the city, but the surrounding region’s freedom from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes set about securing these loopholes, an old menace from Kintargo’s past seizes the opportunity to strike while the city still reels from its recent upheavals. Before Kintargo can be sheltered from Cheliax, the heroes must save her from a monster of her own making!“The Kintargo Contract” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an investigation into the nature of diabolic contracts, an article about the winged folk known as the strix, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Strange Aeons Part 6 of 6: Black Stars Beckon
Häftad, Engelska, 2017, 15+ år
253 kr
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The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic city the characters navigate the frozen ruins of an elder thing city, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way in the maddening streets of lost Carcosa. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must break these links—or Golarion is doomed to greet the King in Yellow.“Black Stars Beckon” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, a look into the past of Golarion, ideas for further adventures beyond the bounds of the Strange Aeons campaign, and the final installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
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Trouble in ParadiseThe Ruins of Azlant Adventure Path beginswith the adventurers standing on the deck of a ship ready to make landfall attheir new home. However, dread settles in as they notice that the colony isempty and abandoned. Tasked with uncovering the whereabouts of the prior groupof colonists, the adventurers go ashore and explore the deserted settlement.Uncovering strange evidence leads the adventurers across the island, where theyencounter two survivors who can give them clues as to the fate of the rest ofthe first wave of settlers. Can the adventurers survive long enough to discoverwhat truly befell the fledglingcolony?This volume of PathfinderAdventure Path launches theRuins of AzlantAdventure Pathand includes:•"The Lost Outpost," a Pathfinderadventure for 1st-level characters, by Jim Groves.•A detailed look at some of the othercolonists who make up the colony of Talmandor's Bounty and the roles they playin the campaign, by Jim Groves.•A deep dive into the bizarre andalien ecology of the alghollthus-the family of creatures that includes thedevious aboleths, by Greg A. Vaughan.•A bestiary of new monsters found inthe shattered continent, by Jim Groves, Isabelle Lee, and LuisLoza.Each monthly full-color softcover Pathfinder AdventurePath volume contains an in-depth adventure scenario, stats for several newmonsters, and support articles meant to give Game Masters additional material toexpand their campaign. Pathfinder Adventure Path volumes use the Open GameLicense and work with both the Pathfinder RPG and the world’s oldestfantasy RPG.
768 kr
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