Johan Jeuring – författare
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Generic programming is about making programs more adaptable by making them more general. Generic programs often embody non-traditional kinds of polymorphism; ordinary programs are obtained from them by suitably instantiating their parameters. In contrast with normal programs, the parameters of a generic program are often quite rich in structure; for example, they may be other programs, types or type constructors, class hierarchies, or even programming paradigms.
Generic programming techniques have always been of interest, both to practitioners and to theoreticians, but only recently have generic programming techniques become a specific focus of research in the functional and object-oriented programming language communities.
Generic Programming comprises the edited proceedings of the Working Conference on Generic Programming, which was sponsored by the International Federation for Information Processing (IFIP) and held in Dagstuhl, Germany in July 2002. With contributions from leading researchers around the world, this volume captures the state of the art in this important emerging area.
Generic Programming
IFIP TC2 / WG2.1 Working Conference Programming July 11–12, 2002, Dagstuhl, Germany
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Generic Programming
IFIP TC2 / WG2.1 Working Conference Programming July 11–12, 2002, Dagstuhl, Germany
1 119 kr
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Games and Learning Alliance
5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
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This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.
The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.
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708 kr
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565 kr
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565 kr
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708 kr
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566 kr
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734 kr
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