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5 produkter
5 produkter
1 184 kr
Skickas inom 10-15 vardagar
Most coding theory experts date the origin of the subject with the 1948 publication of A Mathematical Theory of Communication by Claude Shannon. Since then, coding theory has grown into a discipline with many practical applications (antennas, networks, memories), requiring various mathematical techniques, from commutative algebra, to semi-definite programming, to algebraic geometry.Most topics covered in the Concise Encyclopedia of Coding Theory are presented in short sections at an introductory level and progress from basic to advanced level, with definitions, examples, and many references.The book is divided into three parts: Part I fundamentals: cyclic codes, skew cyclic codes, quasi-cyclic codes, self-dual codes, codes and designs, codes over rings, convolutional codes, performance boundsPart II families: AG codes, group algebra codes, few-weight codes, Boolean function codes, codes over graphsPart III applications: alternative metrics, algorithmic techniques, interpolation decoding, pseudo-random sequences, lattices, quantum coding, space-time codes, network coding, distributed storage, secret-sharing, and code-based-cryptography.Features Suitable for students and researchers in a wide range of mathematical disciplines Contains many examples and references Most topics take the reader to the frontiers of research
536 kr
Skickas inom 10-15 vardagar
This book explores several unsolved problems in coding theory. Employing Sage - a free open-source mathematics program - to illustrate ideas, the book can serve as supplementary reading material in a graduate course on coding theory, or as a self-study text.
372 kr
Skickas inom 10-15 vardagar
Mathematicians Playing Games explores a wide variety of popular mathematical games, including their historical beginnings and the mathematical theories that underpin them. Its academic level is suitable for high school students and higher, but people of any age or level will find something to entertain them, and something new to learn. It would be a fantastic resource for high school mathematics classrooms or undergraduate mathematics for liberal arts course and belongs on the shelf of anyone with an interest in recreational mathematics.FeaturesSuitable for anyone with an interest in games and mathematics, and could be especially useful to middle and high school students and their teachersIncludes various exercises for fun for readers
1 184 kr
Skickas inom 10-15 vardagar
Mathematicians Playing Games explores a wide variety of popular mathematical games, including their historical beginnings and the mathematical theories that underpin them. Its academic level is suitable for high school students and higher, but people of any age or level will find something to entertain them, and something new to learn. It would be a fantastic resource for high school mathematics classrooms or undergraduate mathematics for liberal arts course and belongs on the shelf of anyone with an interest in recreational mathematics.FeaturesSuitable for anyone with an interest in games and mathematics, and could be especially useful to middle and high school students and their teachersIncludes various exercises for fun for readers
3 118 kr
Skickas inom 10-15 vardagar
Most coding theory experts date the origin of the subject with the 1948 publication of A Mathematical Theory of Communication by Claude Shannon. Since then, coding theory has grown into a discipline with many practical applications (antennas, networks, memories), requiring various mathematical techniques, from commutative algebra, to semi-definite programming, to algebraic geometry.Most topics covered in the Concise Encyclopedia of Coding Theory are presented in short sections at an introductory level and progress from basic to advanced level, with definitions, examples, and many references.The book is divided into three parts: Part I fundamentals: cyclic codes, skew cyclic codes, quasi-cyclic codes, self-dual codes, codes and designs, codes over rings, convolutional codes, performance boundsPart II families: AG codes, group algebra codes, few-weight codes, Boolean function codes, codes over graphsPart III applications: alternative metrics, algorithmic techniques, interpolation decoding, pseudo-random sequences, lattices, quantum coding, space-time codes, network coding, distributed storage, secret-sharing, and code-based-cryptography.Features Suitable for students and researchers in a wide range of mathematical disciplines Contains many examples and references Most topics take the reader to the frontiers of research