Jonathon Manning – författare
376 kr
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Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Learn the application life cycle on OS X and iOSWork with the user-interface system in Cocoa and Cocoa TouchUse AV Foundation to display video and audioBuild apps that let users create, edit, and work with documentsStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsInteract with the outside world with Core Location and Core MotionUse blocks and operation queues for multiprocessing450 kr
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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your gameBuild and customize menus with UIKitDetect and respond to user inputUse advanced techniques to play sound effects and musicWork with data, using iOS devices and the cloudCreate 2D graphics with SpriteKitAdd physics simulation to your gameLearn beginning to advanced 3D graphicsCreate challenges with artificial intelligenceUse networking to add multiplayer capabilitiesWork with game controllers and multiple screens450 kr
Läs direkt efter köp
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your gameBuild and customize menus with UIKitDetect and respond to user inputUse advanced techniques to play sound effects and musicWork with data, using iOS devices and the cloudCreate 2D graphics with SpriteKitAdd physics simulation to your gameLearn beginning to advanced 3D graphicsCreate challenges with artificial intelligenceUse networking to add multiplayer capabilitiesWork with game controllers and multiple screens302 kr
Skickas inom 5-8 vardagar
339 kr
Läs direkt efter köp
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Learn the application lifecycle on OS X and iOSWork with the user-interface system in Cocoa and Cocoa TouchUse AV Foundation to display video and audioBuild apps that let users create, edit, and work with documentsStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsInteract with the outside world with Core Location and Core MotionUse blocks and operation queues for multiprocessing339 kr
Läs direkt efter köp
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Learn the application lifecycle on OS X and iOSWork with the user-interface system in Cocoa and Cocoa TouchUse AV Foundation to display video and audioBuild apps that let users create, edit, and work with documentsStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsInteract with the outside world with Core Location and Core MotionUse blocks and operation queues for multiprocessing302 kr
Skickas inom 5-8 vardagar
365 kr
Läs direkt efter köp
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.
Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world362 kr
Läs direkt efter köp
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.
Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world509 kr
Läs direkt efter köp
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.
Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started.
Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systemsUse 2D graphics and physics features to build a side-scrolling action gameCreate a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D modelsDive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment509 kr
Läs direkt efter köp
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.
Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started.
Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systemsUse 2D graphics and physics features to build a side-scrolling action gameCreate a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D modelsDive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment514 kr
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Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.
You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store.
Divided into four parts, this book includes:
Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented developmentBuilding the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notificationsPolishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localizationBeyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight509 kr
Läs direkt efter köp
Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.
You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store.
Divided into four parts, this book includes:
Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented developmentBuilding the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notificationsPolishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localizationBeyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight605 kr
Läs direkt efter köp
Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.
605 kr
Läs direkt efter köp
Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.
450 kr
Skickas inom 5-8 vardagar
Practical Artificial Intelligence with Swift
From Fundamental Theory to Development of AI-Driven Apps
605 kr
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Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more.
AI is increasingly essential for every developer—and you don’t need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple’s Python-powered Turi Create and Google’s Swift for TensorFlow to train and build models.
I: Fundamentals and Tools—Learn AI basics, our task-based approach, and discover how to build or find a dataset.II: Task Based AI—Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models.III: Beyond—Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want toPractical Artificial Intelligence with Swift
From Fundamental Theory to Development of AI-Driven Apps
605 kr
Läs direkt efter köp
Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more.
AI is increasingly essential for every developer—and you don’t need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple’s Python-powered Turi Create and Google’s Swift for TensorFlow to train and build models.
I: Fundamentals and Tools—Learn AI basics, our task-based approach, and discover how to build or find a dataset.II: Task Based AI—Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models.III: Beyond—Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want toPractical Artificial Intelligence with Swift
From Fundamental Theory to Development of AI-Driven Apps
450 kr
Skickas inom 5-8 vardagar