Joseph Goodman - Böcker
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12 produkter
12 produkter
512 kr
Skickas inom 3-6 vardagar
Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
1 340 kr
Skickas inom 7-10 vardagar
Best Quotes Book: 555 Daily Inspirational and Motivational Quotes by Famous People
Inbunden, Engelska, 2018
279 kr
Skickas inom 5-8 vardagar
154 kr
Skickas inom 5-8 vardagar
168 kr
Skickas inom 7-10 vardagar
A lively chronicle of how the 2020 Crimson Tide became Nick Saban's "ultimate team."Was Alabama's Crimson Tide in 2020 the greatest team of all time? The squad went 13-0 in a pandemic year, scored a combined 107 points against SEC powerhouses LSU and Florida, crushed Ohio State in a National Championship Game 52-24 in a contest that wasn't even that close, and followed it up with another top-rated signing class.Nick Saban called his boys the "ultimate team," but it wasn't just because they kicked the ever-living hell out of everyone on the football field. It was because the team leveraged a power and influence born of Southern pride to push back against a hateful legacy of racism that a populist president was exploiting to divide the nation. At a time when Americans needed real leaders in the face of so much hate, the sports world answered the call and fought back for the soul of the country.In the summer of 2020, the Tide players left their training facility and, led by their celebrated coach, marched to a campus doorway made infamous sixty years earlier by another political demagogue and showed what people can accomplish when they fight together for a just cause in the name of unity. The most powerful force in a state crazy for college football had chosen to make a stand and replace George Wallace's "Segregation forever!" with a different message, written by one of the players: "All lives can't matter until Black lives matter."?There have been some great football teams through the years, and they all deserve respect. But here's what we know for sure: They all would have been appreciative of what this Alabama team represented, and proud of what it accomplished. The Crimson Tide in 2020 captured something special that moved it beyond the conversation of best ever, and into the place reserved for most important of all time.
339 kr
Skickas inom 3-6 vardagar
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
555 kr
Skickas inom 3-6 vardagar
The First Seven DCC RPG Adventures In One Volume!Tome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes:• Doom of the Savage Kings, first published as DCC #66.5• Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67• The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68• The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69• The Jewels of the Carnifex, first published as DCC #70• The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71• Beyond the Black Gate, first published as DCC #72Within the covers of this book lurk demonic hounds, terrible beastmen, avatars of chaos, moon devils, slumbering gods, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 1!
Dungeon Crawl Classics Core Rulebook—Demon Skull Monster Hide Edition
Inbunden, Engelska, 2025, 12-15 år
736 kr
Tillfälligt slut
Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
715 kr
Kommande
A new printing of our celebrated game system with all-new cover artwork by William McAusland.Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
200 kr
Kommande
A hardcover edition of this oft-reprinted classic early DCC RPG adventure. Inspired by the supernatural horror of Abraham Merritt, this adventure sends heroes deep into the earth to challenge The People of the Pit. Features 24 pages of bonus content not in the original softcover edition! It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
296 kr
Kommande
A hardcover edition of this oft-reprinted classic early DCC RPG adventure. Inspired by the supernatural horror of Abraham Merritt, this adventure sends heroes deep into the earth to challenge The People of the Pit. Features 24 pages of bonus content not in the original softcover edition! This version has a special, foil debossed cover! It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
1 563 kr
Kommande
An authentic leatherbound version of the classic DCC RPG Core Rulebook – featuring a foil deboss cover, 16 bonus pages, and real leather binding.Glory & Gold Won by Sorcery & SwordYou’re no hero.You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.