Joseph Labrecque – författare
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Your Adobe Creative Cloud subscription delivers a breathtaking collection of state-of-the-art creativity tools—for web, print, video, interactive, digital marketing, UX/UI design, and more. With so much power, where do you start? If you're familiar with one or two of Adobe's tools, how do you extend your knowledge to make the most of the entire Creative Cloud, choose the right tool for each job, and do amazing work? Start right here, with the only classroom-proven guide to the entire Adobe Creative Cloud suite: Adobe Creative Cloud Classroom in a Book.
Authored by leading designer and instructor Joseph Labrecque, this guide reflects his experience teaching hundreds of students at the University of Colorado Boulder College of Media, Communication & Information. Each chapter combines an overview of a Creative Cloud app with well-crafted hands-on practice. Labrecque introduces the software, explains essential concepts and design principles surrounding its use, guides you through basic tools and workflows, and then walks you through executing a project from beginning to end. You'll learn how each tool works in real life, and how to apply design concepts and theory in your own creative practice.
Labrecque introduces the fundamentals of Creative Cloud for both desktop and mobile, Creative Cloud Express, and all these skills:
Cloud-based photography with Lightroom Raster image compositing with Photoshop Vector graphics design with Illustrator Page layout management with InDesign Prototyping for screens with Adobe XD 3D rendering with Dimension Audio content production with Audition Video content sequencing with Premiere Pro Motion graphics compositing with After Effects Live performance capture with Character Animator Interactive content animation with Animate432 kr
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Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results.
Understand 3D-specific terminology and concepts that carry across different software. Create rich, realistic materials that can be applied to 3D models in various environments. Work with Substance 3D technologies within more traditional 2D apps like Photoshop and Illustrator. Design engaging motion content in 3D space while combining 2D planes with true 3D models. Explore additional 3D focused capabilities and workflows in immersive AR, intelligent product mockups, interactive VR, and more.841 kr
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Use solid and practical exercises to master the fundamentals of Adobe Animate CC. This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy interactive and motion design content to mobile, tablet, and desktop screens.
Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC document workflows to the point where you can create animations, interactive projects, and anything else using a variety of techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of "Your Turn" exercises that let you create amazing projects based on what you have learned.
Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it, you will be guided to the mastery of the fundamentals, such as drawing tools, movie clips, video and audio content, text, graphics, external data, components, and a solid overview of the code you need to know to take your skills to the next level.What You Will Learn:Create and deploy animated and interactive content for the HTML 5 universe.Create images and vector graphics for use in Animate CC.Examine a variety of animation techniques that make full use of the Animate CC timeline.Add video and audio content to an Animate CC project.Use many of the graphic creation tools in Animate CC.Publish your projects to a variety of formats.Who This Book is For:Those who are proficient in creating and publishing animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC.616 kr
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Gain a thorough understanding of the two pillars of any User Experience project: the mission and the process. The mission is to keep the user in mind at each step or milestone as the developer progresses through the project. The process is how that mission is accomplished through collaboration and the use of research, design and development technologies. This book walks you through a developer''s journey through the UX process, from start to finish.
A Guide to UX Design and Development concentrates on the intersection of what is called “DesignOps” and “DevOps.” That intersection is where collaboration between all members of the team, including stakeholders and clients, occurs and neither DesignOps nor DevOps can go beyond being considered just buzzwords if they instead silo design and development. To highlight the UX Mission and illustrate the responsibility developers also hold for the user experience, authors Tom Green and Joseph Labrecque take you througha hypothetical project involving the development of a parking app for a municipal parking authority. As the book progresses, they concentrate on the developer''s journey through the whole project from discovery to product release. In this journey, you will see how developers can make an impact and contribute to the user experience.
This will include such topics as why there is a need for both a user journey map and a technical journey map. The authors explain why prototyping is not as complicated as it is made out to be because it is simply an early low-cost and disposable minimal viable product that gives the developer a deep understanding of the project''s intent in support of the UX Mission. You will also explore the creation and use of design systems and why the developer''s role is just as important as the people who create the design system. The role and responsibility of the developer in user testing is discussed in the context of a variety of testing and assessment methodsconducted to achieve the UX mission.
Finally, you’ll gain an understanding of how design and development deliverables are negotiated, prepared and sent out for research at each step of the process, and how the developer is involved.
What You Will Learn
Understand the evolving role of the developer in a team-based environmentLearn the five stages of the UX process Discover the importance of collaboration and communication with stakeholders, designers, and developers at every stage of the processLearn a variety of design and development documents created during the UX processWho This Book Is For
Developers and designers involved in the UX Process, as well as developers trying to make sense of the confusing amount of information out there regarding their role in the UX process.667 kr
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1 006 kr
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1 042 kr
Skickas inom 5-8 vardagar
763 kr
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Key Features
Produce rich motion graphics and interactive animations for multiple platformsExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level with creative workflowsWhat you will learn
Gain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content to various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for
This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.846 kr
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584 kr
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Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material in this illustrated guide
Key Features
Produce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Animate ecosystemGet acquainted with the key features and enhancements in the latest Adobe Animate release such as depth, layering, and object warpingTake your Adobe Animate projects to the next level with creative workflows using diverse animation techniquesBook Description
Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations.In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You''ll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You''ll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you''ll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements.By the end of this book, you''ll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.What you will learn
Gain an understanding of Adobe Animate foundations and new featuresUnderstand how to publish and export rich media content to various platformsFind out how to use advanced layering and rigging techniques to create engaging motion contentExplore how to create dynamic motions using variable layer depth techniquesDevelop web-based games, generative art, virtual reality experiences, and multiplatform mobile applicationsMake the most of Animate with extensions, application-level scripting, and the creation of custom-integrated tutorialsWho this book is for
This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
585 kr
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403 kr
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Key Features
Learn the basics of JavaScript programming to create dynamic web pagesExplore the fundamentals of back-end development using Node.jsTackle challenging development problems and apply solutions to real-world situationsWhat you will learn
Write clean, maintainable and eloquent JavaScript codeBuild websites using plain JS and various frameworks and librariesSimplify your workflow with package managers such as Gulp and GruntUse Node.js to build server-side JavaScript applicationsImprove the functionality of your applications with browser APIsImplement asynchronous programming to build apps that can multitaskWho this book is for
The JavaScript Workshop is the ideal guide to JavaScript for beginners. It is designed for anyone who wants to get started learning JavaScript. Whether you''re an aspiring web developer, or are just curious about learning how to code with a versatile programming language, this book will help you get up and running. Previous development experience is not required, but basic prior knowledge of HTML and CSS will help you get the most from this book.732 kr
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440 kr
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