Julian Hoxter – författare
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380 kr
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Hoxter draws on his wealth of experience teaching young film students to offer help with every aspect of the writing process, including how we come up with ideas in the first place. Light hearted and full of insight into the roundabout way film students approach their scripts, it also discusses the important issues like the difference between stories and plots and what your characters should be doing in the middle of act two. Write What You Don''t Know contains examples and case studies from a wide range of movies, both mainstream and alternative such as The Virgin Spring, Die Hard, The Ipcress File, For The Birds, (500) Days of Summer, Juno, Up In The Air, Knocked Up and Brick.
1 440 kr
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421 kr
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Hoxter draws on his wealth of experience teaching young film students to offer help with every aspect of the writing process, including how we come up with ideas in the first place. Light hearted and full of insight into the roundabout way film students approach their scripts, it also discusses the important issues like the difference between stories and plots and what your characters should be doing in the middle of act two. Write What You Don''t Know contains examples and case studies from a wide range of movies, both mainstream and alternative such as The Virgin Spring, Die Hard, The Ipcress File, For The Birds, (500) Days of Summer, Juno, Up In The Air, Knocked Up and Brick.
405 kr
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405 kr
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235 kr
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Theorizing Stupid Media
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames
815 kr
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Theorizing Stupid Media
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames
712 kr
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This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home— where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!
Theorizing Stupid Media
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames
546 kr
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