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Encyclopaedia of e-Commerce' is devised to provide teachers, students and laymen interested in e-commerce with clear concise, and correct definitions and descriptions of the ecommerce terms. The explanations of entries range from brief definitions of a few lines to expository discussions of serious lengths. The aim of this encyclopaedia is to satisfy the immediate technical needs of the user. E-commerce is Presented as unified, ever-growing, and stimulating body of knowledge. in terms of its broader objectives, the Present book may be viewed as an outline or compendium of e-commerce ideas correlated with a large collections of specialized items.
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Encyclopaedia of Computer Science and Technology encompasses terms, language definitions, internet definitions, standards, and computer interface devices, connectivity, etc. Terms are easy to find and the definitions are exact and to the point and where needed are explained in detail. the description of connectors is particularly helpful. Whether a complete beginner, a college student. or a seasoned professional this book will fill the gaps in background knowledge and make computers easy to understand for everyone. Considerable number of terms have been included from the subject-areas bordering on computer science and technology, such as applied electronics, applied electricity etc.
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Complex topics covering graphics, sound and data, new and emerging areas are included such as electronic commerce, security, creating DVD discs, and briefs on new business applications and services. applications and services. Multimedia is presenting a myriad of applications and services. Multimedia is presenting a myriad of applications to professionals and scholars in Computer Science, Digital Art, Multimedia, Educational Technology and Media Arts. Today's digital scholar can use this encyclopaedia as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. The book has an extensive range of topics for the student who wants to discover and research other areas within the multimedia disciplines beyond their own.