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12 produkter
12 produkter
Häftad, Engelska, 2003
48 kr
Skickas
Add a heavenly touch to gift packages, cards, letters, and more with the colorful holiday stickers in this charming collection. Celestial beauties—both single figures and groups—abound in 21 angelic scenes from Christmases past. Some of the winged creatures pose pensively among candles and boughs of holly. Others are framed attractively by holiday wreaths, and still others playfully encircle a Christmas tree. Selected from rare turn-of-the-century archives, these delightful peel-and-apply illustrations will brighten any number of flat surfaces.
Inbunden, Engelska, 2023
431 kr
Skickas inom 5-8 vardagar
Häftad, Engelska, 2023
308 kr
Skickas inom 5-8 vardagar
E-bok
Engelska10 kr
Läs direkt efter köp
E-bok
Engelska10 kr
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Häftad, Engelska, 2008
143 kr
Skickas inom 5-8 vardagar
E-bok
Engelska11 kr
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E-bok
Engelska9 kr
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E-bok
Engelska11 kr
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E-bok
Engelska21 kr
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E-bok
Engelska11 kr
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E-bok
Engelska, 20194 082 kr
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The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.