Kiran Lakkaraju - Böcker
Visar alla böcker från författaren Kiran Lakkaraju. Handla med fri frakt och snabb leverans.
2 produkter
2 produkter
942 kr
Tillfälligt slut
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
536 kr
Skickas inom 10-15 vardagar
This book constitutes the refereed proceedings of the Workshop on Collaborative Agents, Research and Development, CARE 2014, and the Workshop on Agents, Virtual Societies and Analytics, AVSC 2014, held as Part of AAMAS 2014 in Paris, France, in May 2014. The 10 revised full papers presented were carefully reviewed and selected from more than 40 submissions. The papers deal with the following topics: an ubiquitous service-oriented architecture for urban sensing; geo-fencing based disaster management service; applying ontologies and agent technologies to generate ambient intelligence applications; VIRTUAL-ME: a library for smart autonomous agents in multiple virtual environments; shared message boards for smart enterprises; an improved learning automata approach for the route choice problem; urban context detection and context-aware recommendation via networks of humans as sensors; mining social interaction data in virtual worlds; a multi-agent architecture to support ubiquitous applications in smart environments; caring for my neighborhood: a platform for public oversight.