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Kristine Jorgensen – författare

Visar alla böcker från författaren Kristine Jorgensen. Handla med fri frakt och snabb leverans.

4 produkter

  1. Kristine Jorgensen - Gameworld Interfaces, E-bok. Tillgänglighet: Lägg i varukorg

    Gameworld Interfaces

    Av Kristine Jorgensen

    E-bok, 2013

    427 kr

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    An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, …

  2. Faltin Karlsen, Kristine Jorgensen - Transgression in Games and Play, E-bok. Tillgänglighet: Lägg i varukorg

    Transgression in Games and Play

    Av Faltin Karlsen, Kristine Jorgensen

    E-bok, 2019

    492 kr

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    Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. …

  3. Kristine Jorgensen, Torill Mortensen - Paradox of Transgression in Games, E-bok. Tillgänglighet: Lägg i varukorg

    Paradox of Transgression in Games

    Av Kristine Jorgensen, Torill Mortensen

    E-bok, 2020

    814 kr

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    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of …

  4. Kristine Jorgensen, Torill Mortensen - Paradox of Transgression in Games, E-bok. Tillgänglighet: Lägg i varukorg

    Paradox of Transgression in Games

    Av Kristine Jorgensen, Torill Mortensen

    E-bok, 2020

    796 kr

    Lägg i varukorg

    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of …