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5 produkter
5 produkter
1 429 kr
Skickas inom 10-15 vardagar
This is a book about the frontiers of computer science that have re cently been opened by work in quantum mechanics, but it is also a book about the use of recently developed automatic programming technolo gies to explore those frontiers. The automatic programming technologies themselves issue from another interdisciplinary frontier of computer sci ence — one born of the intersection of computer science with evolution ary biology. So this is a book about two frontiers of computer science, one being used primarily for the sake of exploring the other. The selection of topics in this book was made with the intention of showing how genetic programming can be usefully applied to certain problems in quantum computing. To this end, it provides a basic intro duction to quantum computing for non-physicists and it also provides a basic introduction to genetic programming for non-computer-scientists. These treatments should be comprehensible to scientifically literate read ers who have, at minimum, a passing familiarity with undergradua- level computer science (e.g. programming concepts) and mathematics (e.g. simple linear algebra). No background in physics is assumed.
1 429 kr
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Automatic Quantum Computer Programming provides an introduction to quantum computing for non-physicists, as well as an introduction to genetic programming for non-computer-scientists. The book explores several ways in which genetic programming can support automatic quantum computer programming and presents detailed descriptions of specific techniques, along with several examples of their human-competitive performance on specific problems. Source code for the author’s QGAME quantum computer simulator is included as an appendix, and pointers to additional online resources furnish the reader with an array of tools for automatic quantum computer programming.
1 523 kr
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These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP. Topics in this volume include: evolving developmental programs for neural networks solving multiple problems, tangled program, transfer learning and outlier detection using GP, program search for machine learning pipelines in reinforcement learning, automatic programming with GP, new variants of GP, like SignalGP, variants of lexicase selection, and symbolic regression and classification techniques. The volume includes several chapters on best practices and lessons learned from hands-on experience. Readers will discover large-scale, real-world applications of GP to a variety of problem domains via in-depth presentations of the latest and most significant results.
653 kr
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The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004.The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.
653 kr
Skickas inom 10-15 vardagar
The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004.The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.