Bokus

Lee Stemkoski – författare

Visar alla böcker från författaren Lee Stemkoski. Handla med fri frakt och snabb leverans.

11 produkter

  1. Lee Stemkoski, James Cona - Developing Graphics Frameworks with Java and OpenGL, Häftad. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL

    Av Lee Stemkoski, James Cona

    Häftad, 2022

    951 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  2. Lee Stemkoski, James Cona - Developing Graphics Frameworks with Java and OpenGL, Inbunden. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL

    Av Lee Stemkoski, James Cona

    Inbunden, 2022

    2585 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  3. Lee Stemkoski, Michael Pascale - Developing Graphics Frameworks with Python and OpenGL, Inbunden. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Python and OpenGL

    Av Lee Stemkoski, Michael Pascale

    Inbunden, 2021

    1881 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  4. James Cona, Lee Stemkoski - Developing Graphics Frameworks with Java and OpenGL, E-bok. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL

    Av James Cona, Lee Stemkoski

    E-bok, 2022

    803 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  5. James Cona, Lee Stemkoski - Developing Graphics Frameworks with Java and OpenGL, E-bok. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL

    Av James Cona, Lee Stemkoski

    E-bok, 2022

    803 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  6. Lee Stemkoski, Michael Pascale - Developing Graphics Frameworks with Python and OpenGL, Häftad. Tillgänglighet: Lägg i varukorg

    Developing Graphics Frameworks with Python and OpenGL

    Av Lee Stemkoski, Michael Pascale

    Häftad, 2024

    772 kr

    Lägg i varukorg

    Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and …

  7. LEE STEMKOSKI - Beginning Java Game Development with LibGDX, E-bok. Tillgänglighet: Lägg i varukorg

    Beginning Java Game Development with LibGDX

    Av LEE STEMKOSKI

    E-bok, 2015

    542 kr

    Lägg i varukorg

    Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX , you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input …

  8. LEE STEMKOSKI, Evan Leider - Game Development with Construct 2, Häftad. Tillgänglighet: Lägg i varukorg

    Game Development with Construct 2

    From Design to Realization

    Av LEE STEMKOSKI, Evan Leider

    Häftad, 2017

    680 kr

    Lägg i varukorg

    Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and …

  9. Evan Leider, LEE STEMKOSKI - Game Development with Construct 2, E-bok. Tillgänglighet: Lägg i varukorg

    Game Development with Construct 2

    From Design to Realization

    Av Evan Leider, LEE STEMKOSKI

    E-bok, 2017

    923 kr

    Lägg i varukorg

    Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and …

  10. Lee Stemkoski - Java Game Development with LibGDX, Häftad. Tillgänglighet: Lägg i varukorg

    Java Game Development with LibGDX

    From Beginner to Professional

    Av Lee Stemkoski

    Häftad, 2018

    848 kr

    Lägg i varukorg

    Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers …

  11. Lee Stemkoski - Java Game Development with LibGDX, E-bok. Tillgänglighet: Lägg i varukorg

    Java Game Development with LibGDX

    From Beginner to Professional

    Av Lee Stemkoski

    E-bok, 2018

    1091 kr

    Lägg i varukorg

    Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers …