Levi Samuel – författare
Pandora Gambit
303 kr
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Izaryle's Will
303 kr
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Izaryle's Prison
303 kr
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Izaryle's Key
303 kr
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42 kr
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Cops and Robbers to Magic and Monsters. The world just got a lot more complicated for Detective Ray Bradley.
Heralded as Miami Vice meets Lord of the Rings, The Pandora Gambit is a low magic, low fantasy, epic, set in modern day.
The streets of Miami are flooded with a mysterious drug that has the populace seeing monsters.
Ray Bradley is the undercover narcotics detective assigned to work the case. However, things quickly get out of hand when a secretive DEA agent shows up with the credentials to take over.
Ray soon finds himself immersed in a world he no longer understands. A world of myth and legend. A world of Elves and Orcs. But, what''s more odd than that. It seems they''ve been here the entire time, living among us.
Dust off your blazer and grab a cocktail. The Pandora Gambit is going to take you for a ride!
---
Weighing his options, Crum lifted the iron device and carried it toward Ray, hoping it would continue to hold against the rapid fire of machine guns.
Digging his way free of the drums, Ray peeked over the pile of metal. A barrage of bullets riddled the area, but it was clear they didn''t know exactly where he was. Seeing Crum, cowering behind what appeared to be a makeshift shield, Ray drew his gun and took aim at the SUV. In an attempt to calm himself, he exhaled and squeezed the trigger. His bullet hit the post between the front and back seats. He was still shaken. His body trembled. He needed to breathe. Only then would he be able to hit his target.
Hearing the machine guns slow, Crum knew at least one of them was reloading. This was his chance. Setting the bottom edge of his wall in the dirt, he drew his Desert Eagle. Leaning around the barrier, Crum popped off four shots. He ducked back, just as another volley riddled his position. Something caught his eye as he returned to cover. The grenade Ray had been given was lying in the dirt.
This one of a kind urban fantasy is unlike any you''ve read before. You won''t find vampires and werewolves in their ever typical battle of the ages troupe like you''d usually see in this type of story. Instead, you''ll find fast cars, pretty women, high society, and good music, rolled into an enjoyable tale that seamlessly blends a fast-paced buddy cop duo with the thrill of epic modern fantasy.
If you enjoyed The Pandora Gambit you''ll love the second installment in the Miami Knights series, The 95th District!
10 kr
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It''s not always the good guys who defeat evil!
An ancient evil has awoken, unleashing a long-forgotten darkness upon the world.
After a mysterious storm, Gareth returns home to find his family slaughtered. In his grief, he vows to destroy the foul creatures responsible. Gathering a band of misfits, they embark on a quest that will forever change their lives.
A found relic calls to the wicked Dreualfar, the very creatures Gareth swore to destroy. But genocide is no easy feat, and the Dreualfar will stop at nothing to free their dark patron.
Can Gareth and his mercenaries serve as the last defenders of a doomed land-or will they perish in the battle at their doorstep?
Find out in Izaryle''s Will, the epic first installment of the Heroes of Order trilogy!
---
Gareth stood, letting his chair fall behind him. Drawing his cutlass, he glared at the void. "I knew I''d find you dark-skinned bastards here!" His tone was low but deadly. Springing into the darkness, he disappeared from sight.
Ravion drew his longsword. "Dreu?" He questioned himself. Sword at the ready he casually stepped into the night, following after the impulsive warrior.
The darkness rolled in like a wave, devouring half the room. Patrons disappeared inside it, their screams echoing all around. The unnatural shadow moved as if it were alive. It traveled across the area leaving a wake of dead where cheerful citizens stood moments before. Blood poured from the fresh wounds, seeping into the cracks of the wood planked floor.
Lifting his great sword, Kane charged, ready to halt the strange shadow. Swinging with all his might the blow struck home, sinking into something solid but soft. He twisted and shoved deeper, hoping the wound was fatal. Withdrawing, he spun around, ready to attack again.
The darkness in the room faded, leaving a black-skinned alfar in its place. Its body laid motionless on the floor, a thick black ichor seeping from the fatal chest wound.
30 kr
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The greatest victories do not come without sacrifice!
War has ravaged the land. Powers shift. Corruption seeps into the hearts of men, while others are freed from its curse.
In the aftermath of battle, Gareth and his companions are separated and alone, each struggling to find their own way back. But salvation is no easy task and the forces of darkness do not forgive easily.
Deep in the bowels of Dalmoura a doorway is open. The one path into the prison realm is vulnerable. It''s only a matter of time until the dark god discovers it.
Can the Dreuslayers find the prison in time to stop Izaryle from escaping-or will they succumb to the darkness within themselves?
Find out in Izaryle''s Prison, the thrilling second installment of the Heroes of Order trilogy!
___
Gareth pointed his cutlass toward the altar on the far side of the room. One of the nearby doors stood open, awaiting their entry. "Only open door I''ve seen. I''d guess that''s where the previous visitors ventured."
The group crossed the room, finding the small antechamber off the side of the nave. Stepping into the ancient stairwell, the walls flared to life. The mounted scones glowed a purple flame, illuminating their descent around the twisting corridor. Reaching the bottom they passed into the small room. A pile of purple stone lay crumbled in the center and the rear wall was reflective, much like the mirror they''d previously seen.
Ravion felt a strange familiarity with the stone. He could feel the dagger calling to him, begging to be touched. Fighting against its will he stepped past the crumbled stone and approached the ancient speculum. Pressing his hand against the semi-solid surface, ripples expanding from his touch. "It looks like this is the place." Talking a deep breath he walked through, feeling the water-like substance swallow him.
This is the second installment of the Heroes of Order trilogy. Be sure to conclude the epic tale by reading the third and final book, Izaryle''s Key!
30 kr
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All legends have to begin somewhere!
History is wrong. Someone has altered the past. The wicked Dreualfar, armed with magic and technology, spread across the realm like a plague, slaughtering and enslaving any who get in their way.
A mysterious benefactor enlists the aid of the Dreuslayers in their most dangerous mission yet. But things are not as they seem. Questionable choices and unhealed scars threaten to tear their brotherhood apart.
To make matters worse, a cunning chronomancer with a personal grudge seems to be one step ahead at all times.
Can the Dreuslayers put aside their differences long enough to defeat their greatest enemy yet-or will their fractured bonds leave them lost to the history books?
Find out in Izaryle''s Key, the third and final installment of the Heroes of Order trilogy!
___
Gareth screamed, releasing his anger in Ravion''s face. Enraged, he brought his fist down. The psionic weapon stabbed deep into the earth beside Ravion''s head. Another inch and it would have split his skull wide open. Staring into the defeated scout''s eyes, Gareth slammed his forehead down, bashing him in the face. Seeing all resistance fade away, he climbed off the unconscious warrior. His body shook from anger. It took everything not to kill him. Gritting his teeth, Gareth picked himself up and marched toward the forest.
Several of the dalari soldiers moved into his path, spears and swords ready to stop him.
"Move!" Gareth demanded, waving his hand. They flew off the path, launched by an unseen force.
Landing roughly on the rocky terrain, they picked themselves up and started after the bald warrior.
"Don''t pursue. We have more pressing matters here!"
The third and final installment to the Heroes of Order trilogy. But that doesn''t mean the story ends here. Step through the portal into the prison realm of Aryth and experience the dark god''s fall in Rise of the Nightkings!
30 kr
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How long can peace last once a dark god has been banished to your world?
Inyalia''s always dreamed of becoming a ranger. Whether shooting apples off her sister''s head, tracking any number of beasts into their lair, or exploring the forest of Trendensil, one thing''s for certain. She''s never lacked for finding trouble.
On her fourteenth cycle, when elves are considered adults, she sets out to achieve her dreams. But things aren''t as she expected. Plagued by self-doubt and the unorthodox methods of her mentor, Inyalia must ask herself, is this really the life for her?
Before she can answer her world is torn asunder. Fire and brimstone rain from the sky. The dead crawl from their graves. And entire units of trained rangers disappear overnight. Whether she''s ready or not, war is coming.
Can Inyalia overcome her fears and step into a battle never before known to her people? Or will her lack of experience lead to her downfall?
Find out in Rise of the Nightkings, a new coming of age epic fantasy from the author of the Eldarlands Saga!
---
An ear-splitting pop echoed through the heavens. The sky turned dark with rolling clouds. Through them, an orange glow burned, but it was too bright to be the sun. For a brief moment, that seemed to last an eternity, the world was still. Alona''s heaving movements ceased. The wind stopped. Even the upturned snow hung in the air, refusing to complete its descent. In that moment, the world was forever changed.
Inyalia froze. The terror that had been building inside her came to a boiling point. She had to run. But where could she go? Nowhere was safe. It would find her even in the darkest reaches of oblivion. She watched helpless as the burning sky broke through the clouds. It skated across the heavens, burning everything in its wake. She could feel the heat. The snow around her sizzled. And, as quickly as it appeared, it crashed somewhere far to the south.
Rise of the Nightkings is a new entry point into the Eldarlands Saga. It follows the story of Inyalia, a young elven girl who desperately wishes to become a Ranger.
When Inyalia comes of age, she''d granted her chance. But before she can fully find her place in the world, disaster strikes. Unknown to all but the seven keys, the dark god Izaryle has been banished into their world. And with it, the Rise of the Nightkings will forever change the world.
Inyalia must complete her training and find her way back home before the growing corruption can swallow everything whole. But it will be no easy task. And Inyalia may very well be her own worst enemy.
If you''d like the story of where it all began, be sure to check out book one in the Heroes of Order Trilogy, Izaryle''s Will!
Rise of the Nightkings
377 kr
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Pandora Gambit
392 kr
Skickas inom 3-6 vardagar
Izaryle's Will
392 kr
Skickas inom 3-6 vardagar
Izaryle's Prison
392 kr
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Izaryle's Key
392 kr
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83 kr
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The mystical world has always existed at the fringe of human perception.
A string of recent abductions takes a turn for the worse when the investigating agent joins an ever-expanding list of casualties.
Fortunately, an unexpected informant knows who''s responsible, but he''ll only talk to one person.
Detective Ray Bradley, following a six-month suspension since his first big fail, the fail that started it all, is asked to look into the disappearance of his former partner. Much has changed since he last wore the badge.
The Veil, which separates the magical world from the mundane, is weakening. Crime is at an all-time high.
Confusion, anger, and fear are pushing both sides toward war. And everyone seems to know something Ray does not.
Things go from bad to worse when the only suspect in his case is tipped off and Ray is accused of conspiring with the enemy.
What was supposed to be a simple missing persons case rapidly escalates into a series of gunfights, car chases, explosions, and encounters with seductive women in this action-packed otherworldly detective novel.
Will Ray, the newest Marshal over the 95th District, be able to adapt to a world he does not understand in order to rescue his friend? Or will he become the latest casualty in a war of shadows?
Grab your copy and buckle up for the adventure of a lifetime!
---
Ray swerved, dodging the rapidly flipping and bouncing oxygen cylinder. There was no telling how many times it hit but he both heard and saw it shoot into the sky behind him. Glaring his irritation at the criminal, he clenched the steering wheel, feeling his knuckles pop. They were dead set on messing up his ride.
Arcing wide, Ray mashed the gas and pulled up beside the truck. Unfortunately there wasn''t enough room to stay there long. The motorcycle could narrowly be seen in the distance, nearing the top of the I-95 ramp. There was no way they were going to catch it. Why they''d even bothered was a complete mystery.
The truck darted over, nearly on top of him. Ray slammed on the brakes, back into the danger zone. Another green cylinder hit the road right in front of him. Spinning the steering wheel, he slid sideways and shot into the far left lane. Another spin the other way sent him sliding around, the front of his car facing the left side of the truck. He corrected just as the second bottle went off. It shot like a torpedo, flying inches over his hood and passed the truck with ease. An explosion of concrete dust showered them and an overhead sign began to fall.
This story was written to be enjoyed as a standalone, but if you''d like to experience the tale of how Ray and Crum met, be sure to check out book 1 in the Miami Knights series, The Pandora Gambit!
95th District
250 kr
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95th District
392 kr
Skickas inom 3-6 vardagar
392 kr
Skickas inom 3-6 vardagar
294 kr
Skickas inom 5-8 vardagar
88 kr
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Some kids get a new bike for their birthday. Others get magical powers!
It''s the last day of school and Aaron can''t wait to get home for his birthday party. It''s the big one-three and he''s finally going to be a teenager. That would be all right except that he comes from a long line of magically inclined people and he''s about to come into his power.
What was supposed to be a night of revelry quickly becomes a fight for survival when Aaron and his friends are thrust into a world of magic and monsters.
The only hope for survival is for Aaron to learn to harness his powers and take a stand against the darkness that hunts him.
17 kr
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Cunning plots, heroic adventures, harrowing conquests... there''s no end to the possibilities.
Eldarlands LARP is a fantasy based live-action role-playing game in which the players create and become their characters, driving the story through conflict and roleplay. Within these pages, you''ll find everything you need to create and advance a character, build safe weaponry and armor, and learn the rules of combat.
If you''ve picked up this book, one can only assume you''re one of two types of people. First, you''re familiar with Live Action Role Playing and are wondering why this rulebook is any different than another you game may have played. Or, you''re the second type and have no idea what LARP is and are likely curious about it.
To answer both, this player''s handbook is simply a guide to help new players get started. It contains everything one might need to know, from character creation and advancement, to combat rules, and even a little history for the world''s setting, though with this style of game that''s literally the least important aspect.
Eldarlands LARP is no better or worse than any other live action game out there. It''s the people involved who make the experience enjoyable.
For those who are already experienced with this style of game, Eldarlands LARP is roughly a 40% boffer combat / 60% role-playing game. Players immerse themselves into the game world by becoming their characters, choosing how they dress and act, they build alliances or create enemies with other players, they fight for their beliefs, all the while advancing the storyline.
Combat is a three-limb or single body hit death system with point valued armor and damage. Characters can advance in level to gain new or stronger abilities in their class through attendance, participation, and on occasion, quest rewards.
The world setting in which the game takes place is irrelevant, though one is provided. The game and story are driven by character conflict and the game''s story marshal who directs the operations of gameplay and ensures a plot is available for characters to interact with.
Join the adventure by immersing yourself into this live-action-role-playing game.
231 kr
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362 kr
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