Linda Schlegel - Böcker
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4 produkter
4 produkter
575 kr
Skickas inom 10-15 vardagar
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism."Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field.This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
2 103 kr
Skickas inom 10-15 vardagar
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism."Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field.This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Del 11 - Studien Zum Deutschen Und Internationalen Familien- Und Erbr
Die Bedeutung Des Vorehelichen Zusammenlebens Im Scheidungsfolgenrecht
Inbunden, Tyska, 2011
611 kr
Tillfälligt slut
Storytelling Against Extremism
Advancing Theory and Practice of Digital Narrative Campaigns against Extremism
Häftad, Engelska, 2025
1 487 kr
Skickas inom 10-15 vardagar
Counter- and alternative narrative (CAN) campaigns have become a widely used tool in contemporary efforts to prevent and/or counter (violent) extremism (P/CVE). However, one element is conspicuously absent from the discourse: There is little engagement with CANs as narratives and neither CAN theory nor practice are based on existing research findings on narrative persuasion processes. This is a crucial gap in the current CAN approach. Not situating CANs within the broader discourse on narrative persuasion and drawing from the insights narrative persuasion studies offer significantly weakens the theoretical foundation, practical development, (storytelling) quality, and analysis of CAN campaigns.This book addresses this research gap and transfers concepts, theories, and insights from narrative persuasion and storytelling research to the context of P/CVE narrative campaigns. The author demonstrates that the often-criticized CAN approach can be improved significantly by understanding CANs as narrative persuasion campaigns and grounding them in existing research detailing how to tell entertaining and persuasive stories.