Lynn Ramey – författare
Visar alla böcker från författaren Lynn Ramey. Handla med fri frakt och snabb leverans.
9 produkter
Engagements with Literary Gaming
Av Tison Pugh, Lynn Ramey
Inbunden, 2026
2886 kr
Lägg i varukorg
How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, …
Engagements with Literary Gaming
Av Tison Pugh, Lynn Ramey
Häftad, 2026
744 kr
Lägg i varukorg
How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, …
Engagements with Literary Gaming
Av Lynn Ramey, Tison Pugh
E-bok, 2026
876 kr
Lägg i varukorg
How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, …
Engagements with Literary Gaming
Av Lynn Ramey, Tison Pugh
E-bok, 2026
876 kr
Lägg i varukorg
How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, …
Teaching Games and Game Studies in the Literature Classroom
Av Tison Pugh, Lynn Ramey
Inbunden, 2022
1379 kr
Lägg i varukorg
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been …
Teaching Games and Game Studies in the Literature Classroom
Av Tison Pugh, Lynn Ramey
E-bok, 2022
503 kr
Lägg i varukorg
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been …
Teaching Games and Game Studies in the Literature Classroom
Av Tison Pugh, Lynn Ramey
E-bok, 2022
514 kr
Lägg i varukorg
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been …
Teaching Games and Game Studies in the Literature Classroom
Av Tison Pugh, Lynn Ramey
Häftad, 2022
510 kr
Lägg i varukorg
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been …
Teaching Medieval French Language and Culture through Digital Gameplay
Applications from "Brendan’s Voyage"
Inbunden, 2026
2185 kr
Lägg i varukorg
This book explores digital gameplay’s potential for transforming the way medievalists teach spoken and written language. The authors reflect on lessons learned from the implementation of the video game Brendan’s Voyage, which remediates key episodes from the twelfth-century poem, The Voyage of …